Big Snakey

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Big Snakey
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: 4 (contact)1
8 (contact)1R23
3 (projectile)1
2 (projectile)1R23
Weakness(es): Pharaoh Shot11R
Sakugarne2
Tornado Blow, Lantern Flare, Rec Can3
Metal Blade, Wheel Cutter, Flame MixerMegamix Only
Category: Nature
Location(s): MaGMML(1R):
Chroma Key
Wily Combo
Maze of Death
MaGMML2:
Gigavolt Man
Something Original
Jungle Base
Reality Core
The Pit of Pits
MaGMML3:
Suzy Love
Mint Candy Matrix
Tower of Dimentions
Up Down All Around
NEO Pit of Pits
MaGMML3 Judge Application Levels:
Gate 303
Misc. Information
Script: ビッグスネーキー
Romaji: Biggu Sunēkī
Programmer(s): snoruntpyro1
Sharb23
Series Information
Official Game Appearances: Mega Man 3
Mega Man III
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Midboss)
MaGMML2 (Midboss)
MaGMML3 (Midboss)
MaG48HMML (NPC)
MaGMML3 Judge Application Levels (Midboss)
Megamix Engine
BigSnakey.png

Big Snakey is a midboss from Mega Man 3. It is a large snake robot made of several segments.

Big Snakey was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Wily Combo, and Maze of Death. In Make a Good Mega Man Level 2, it appears in the entries Gigavolt Man, Something Original, and Jungle Base, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Chroma Key?" and "Serpent's Curse". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Gate 303.

In Make a Good 48 Hour Mega Man Level, a Big Snakey appears as an NPC in Tier 3. Big Snakey returns to being an active miniboss in Make a Good Mega Man Level 3, where it appears in the entries Suzy Love, Mint Candy Matrix, Tower of Dimentions, and Up Down All Around, as well as the NEO Pit of Pits sublevel "Enough is Enough".

Behavior[edit]

Big Snakey will wait briefly, then fire three large projectiles before waiting again.

Creation code can be used to modify how many vertical segments Big Snakey is made of (3 by default), and horizontal segments can be placed that move up and down during the Big Snakey battle, stopping when the Big Snakey is defeated.

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
2
1
2
2
0
3
1
0.5
1
3
2/2/99
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

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