Big Stomper

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Big Stomper
Information
In-Game Information
HP: 12
Attack Damage: 6 (contact)11R
8 (contact)3
Weakness(es): Gemini Laser1
Pharaoh Shot1R
Tornado Blow, Magnetic Shockwave3
Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Triple Blade, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML(1R):
Wily Combo
MaG48HMML:
Wily Station
Scissors 'n Shrimps
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ビッグスタンパー
Romaji: Biggu Sutanpā
Programmer(s): snoruntpyro11R
NaOH3
Artist(s): Mitcheddar9311R
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Normal Wily Combo

Big Stomper is an enemy from Mega Man 9. It is a large robot capable of jumping great heights.

Big Stomper was a custom enemy in the original Make a Good Mega Man Level and its remake, where it appeared in the entry Wily Combo with a modified version of its Mega Man 9 sprites. This version of Big Stomper, however, was little more than a reskinned Big Eye.

As a devkit enemy, Big Stomper was first included in the Megamix Engine, and looks and behaves more like it does in Mega Man 9. The first game to use Big Stomper was Make a Good Mega Man Level: Episode Zero, in Null and Void. It then appeared in the Make a Good 48 Hour Mega Man Level entries Wily Station and Scissors 'n Shrimps.

Behavior[edit]

In the original MaGMML, Big Stomper (as a sprite swap of Big Eye) will jump towards Mega Man constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in Make a Good Mega Man Level Remastered, Big Stomper acts exactly the same as it did in the original game.

Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its Mega Man 9 appearance more closely overall.

By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green).

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 1 1 3 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 4 4 2
Icicle Chip 2 3 3 3
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies[edit]