Big Telly

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Big Telly
Information
In-Game Information
HP: 4
Attack Damage: 5 (contact)
3 (bomb)
Weakness(es): Sakugarne2
Tornado Blow, Banshee Wail, Power Line3
Pharaoh Shot, Hornet Chaser, Concrete Shot, Power StoneMegamix Only
Category: Floating
Location(s): MaGMML2:
Volcanic Furnace
But it Lacked the Depth to Convince Me That This Was Really Hell
Launch Man & Shuttle Man
The Pit of Pits
Null and Void
Misc. Information
Script: ビッグテリー
Romaji: Biggu Terī
Programmer(s): ThatEntityGirl‏‎
Artist(s): SE19852
MiniMacro3
Series Information
Official Game Appearances: Mega Man 8
Mega Man & Bass
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG48HMML (NPC)
Megamix Engine
Rockman 8 Famicom, MaGMML2 Megamix Engine

Big Telly is an enemy from Mega Man 8. As its name suggests, it is a gigantic Telly modified to carry large numbers of bombs.

Big Telly was first made available in the devkit for Make a Good Mega Man Level 2, and it appears in the levels Volcanic Furnace, But it Lacked the Depth to Convince Me That This Was Really Hell, and Launch Man & Shuttle Man, as well as the Pit of Pits levels "Lyrickrolled" and "Mt. Furioso", and in Null and Void. In Make a Good 48 Hour Mega Man Level, a Big Telly appears as an NPC in Tier 3, but otherwise went unused as an enemy.

Behavior[edit]

When Big Telly first scrolls onto the screen, it flies straight forward. After a short period of time, it will fly slightly lower to the ground and drop eight bombs that create small explosions. After rising back up to its initial height, it will either repeat this series of actions if Mega Man is behind it, or continuously fly forward if Mega Man is in front of it.

If Mega Man is riding a Frost Sled, Big Telly's behavior changes slightly. It will continue flying straight forward until it's directly above Mega Man, at which point it will remain in the same position on the screen and drop 10 bombs before flying away.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
3
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 6 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 1 2 1 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes

Trivia[edit]

  • The sprites Big Telly uses in Make a Good Mega Man Level 2 come from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. In the Megamix Engine and all games using it, it uses original sprites instead.

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