Bikky

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Bikky
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 8 (contact)
Weakness(es): Pharaoh Shot1
Top Spin, Black Hole Bomb, Pharaoh Shot, Power Orb1R
Triple Blade, Sakugarne2
Laser Trident, Tornado Blow3
Salt Water, Concrete Shot48H
Cutter Chip (Z-Saber, Blank Drive), Flame Chip (Z-Saber, Z-Burst)EZ
Wire Adaptor, Plant BarrierMegamix Only
Category: Big Eye, Bulky, Shielded
Location(s): MaGMML(1R):
Hard to See Land
Maze of Death
Cannon Deck
Flashback Database1R
MaGMML2:
Ruined Lab
Bouncy Castle
Reality Core
Nightwalk Castle
Null and Void
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ビッキー
Romaji: Bikkī
Programmer(s): Entity1037‏‎
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Bikky.png
"A large hopping press robot, the equivalent of a big eye in Megaman 3"
―Note in Bikky's code, Megamix Engine

Bikky is an enemy from Mega Man 3. It is an industrial press robot capable of leaping great heights.

Bikky was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Hard to See Land and Maze of Death, as well as the Wily stage Cannon Deck. Make a Good Mega Man Level Remastered also adds it to the revised Wily stage Flashback Database.

Bikky returned in Make a Good Mega Man Level 2, where it appeared in the entries Ruined Lab and Bouncy Castle, as well as the Wily stage Reality Core, the Tier X stage Nightwalk Castle, and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stage Null and Void.

Behavior[edit]

Bikky will hop towards Mega Man constantly, only being vulnerable to most attacks while jumping. While on the ground, it shields itself with a visor that deflects non-piercing attacks.

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
3
1
4
1
1
2
0
3
2
0.5
1
3
1/1/99
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
1
1
1
1
1
3
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 2 4 4 2
Icicle Chip 2 3 3 3
Zap Chip 1 1 2 2
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies[edit]