Bikky
- "A large hopping press robot, the equivalent of a big eye in Megaman 3"
- ―Note in Bikky's code, Megamix Engine
Bikky is an enemy from Mega Man 3. It is an industrial press robot capable of leaping great heights.
Bikky was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Hard to See Land and Maze of Death, as well as the Wily stage Cannon Deck. Make a Good Mega Man Level Remastered also adds it to the revised Wily stage Flashback Database.
Bikky returned in Make a Good Mega Man Level 2, where it appeared in the entries Ruined Lab and Bouncy Castle, as well as the Wily stage Reality Core, the Tier X stage Nightwalk Castle, and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stage Null and Void, and the Make a Good 48 Hour Mega Man Level entry One Night in Xanadu.
In Make a Good Mega Man Level 3, Bikky was used in the entries Top Man 2: Spin or Go Home, Working in the Rain, and Doorkman, as well as in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Bouncy Castle?" and "Your Typical Needle Man Rom Hack Stage".
Contents
Behavior
Bikky will hop towards Mega Man constantly, only being vulnerable to most attacks while jumping. While on the ground, it shields itself with a visor that deflects non-piercing attacks.
Damage Table
Make a Good Mega Man Level
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1/1/3 1/1/3 |
3 1 |
4 1 |
1 2 |
0 3 |
2 0.5 |
1 3 |
1/1/99 1/5 |
2 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine |
Make a Good Mega Man Level Remastered
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1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2
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1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
3 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3
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1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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2/1/Y | 1 | 2/3/4 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 1 | 3/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 4 | 4 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
Other Notes |
Megamix Engine
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1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |