Biree
Biree | |||||||||||||||||||||||||||||||
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Biree is an enemy from Mega Man 4. It is a small orb robot that constantly emits electricity.
Biree was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, Poorly Named Level, Cossack's Other Citadel, Spiky Situation, and Force Man, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Citadel Attic", "Stormy Ascent", and "The Pit Stage Nobody Asked For", and in Null and Void.
While Birees weren't present in the original Make a Good Mega Man Level, they made an appearance in Make a Good Mega Man Level Remastered, where they were used in the revamped Wily stage Be the Bigger Person. They also appeared in the Make a Good Mega Man Level: Episode Zero stage Hot Steps. In Make a Good 48 Hour Mega Man Level, Birees were used in the entry Cossack's Playground and the Cartel Hideout stage Pandora's Parlor.
The only Make a Good Mega Man Level 3 entry to use Biree was An Underwater Adventure? Wow!, but the enemy had extra appearances in the Weapon Tutorials and in the NEO Pit of Pits sublevels "Biree!!! On ICE" and "Room with Spotlights".
Contents
- 1 Behavior
- 2 Damage Table
- 2.1 Make a Good Mega Man LevelMegamix Only
- 2.2 Make a Good Mega Man Level Remastered
- 2.3 Make a Good Mega Man Level 2
- 2.4 Make a Good Mega Man Level 3
- 2.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 2.6 Make a Good 48 Hour Mega Man Level
- 2.7 Make a Good Mega Man Level: Episode Zero
- 2.8 Megamix Engine
- 3 Related Enemies
Behavior[edit]
Birees crawl along surfaces at high speeds, including walls and ceilings. If they happen to lack a surface to crawl along, they will immediately self-destruct. Though they lack direct attacks, if Mega Man touches one he receives considerable damage. They are immune to the majority of weapons, often only being damaged by one weapon per game.
Birees have two creation code variables:
- sp - Determines the speed at which a Biree travels at.
- dir - Determines the direction a Biree travels in. If unchanged, the direction will be randomized each time the Biree is spawned.
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
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0/0/0 | 0 | 0 | 0 | 0 | 0 | 4 | 0/0 | 0 | |
Other Notes |
Make a Good Mega Man Level Remastered[edit]
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0/0/0 | 0 | 0 | 0 | 0 | 1 | 3 | 0/0 | 0 | 0 |
Other Notes |
Make a Good Mega Man Level 2[edit]
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0/0/0 0/0/0 |
0 0 |
4 0 |
0 0 |
0 0 |
Y Y |
1 0 |
0 0 |
0 4 |
0 0 |
0 0 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
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0/0/0 | 0* | 0 | 0 | 0 | 0 | 0 | 0 | 4 | ||||||||||||
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0/0/Y | 0* | 0/0/0 | 4 | 0/0 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0 | |||||||||
Other Notes | *Does not target Biree. |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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0/0/0 | 0/0 | 0/0 | 0 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
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0/0/0 | 0 | 0 | 0 | 0 | 0/0/0 | 0 | 0 | 0* | 0* | |
Other Notes | *Does not target Biree. |
Make a Good Mega Man Level: Episode Zero[edit]
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 3 | ||||||
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0 | 0 | 3 | 0 | ||||||
Other Notes |
Megamix Engine[edit]
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0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
Other Notes |