Block Train

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Block Train
Information
In-Game Information
Attack Damage: 5 (contact, Spike Train)
Type: Platform
Damage (Spike Train)
Location(s): MaGMML2:
Forgotten Fortress
Holy Crap, Mega Man Can Airslide?
The Pit of Pits
MaGMML: Episode Zero:
Null and Void
Programmer(s): Sharb
Series Information
Official Game Appearances: Mega Man 5
MaGMML Game Appearances: MaGMML2
MaGMML: Episode Zero
Megamix Engine
BlockTrain.png

The Block Train is a gimmick in Mega Man 5, found in the third stage of Proto Man's Castle. It is a series of blocks that travel across an area.

Block Trains were first made available in the devkit for Make a Good Mega Man Level 2, where they appeared in the entries Forgotten Fortress and Holy Crap, Mega Man Can Airslide?, as well as in the Pit of Pits sublevel "City Night". They also appeared in the Make a Good Mega Man Level: Episode Zero level Null and Void, which also featured a custom "Spike Train" variant.

Behavior

Block Trains are a collection of solid blocks that move across an area, with a block at one end fading away while a new one appears at the other. If a Block Train touches an object that makes it change direction (e.g. objBlockTrainLeft, objBlockTrainUp), then new blocks will appear in that direction until hitting another directional object.

Spike Trains work identically to Block Trains, but will deal damage to Zero if he touches them.

Block Trains have several creation code variables:

  • imgdelay - How long it takes for a block to fade in/out.
  • spawndelay - How long it takes for a new block to appear.
  • trainlength - The number of blocks making up the Block Train (by default, ten blocks).

Related Gimmicks