Bomb Thrown

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Bomb Thrown
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)1
3 (bomb)1
4 (contact)1R23
6 (bomb)1R23
4 (bomb explosion)1R23
Weakness(es): Pharaoh Shot1
Gemini Laser, Top Spin, Black Hole Bomb, Power Orb1R
Hornet Chaser, Jewel Satellite, Grab Buster, Triple Blade, Wheel Cutter, Sakugarne2
Tornado Blow, Thunder Beam3
Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Rocky (Rock Thrown only)
Location(s): MaGMML(1R):
City War
Sunset Siege
Napalm Forest and Caves
Flashback Database
MaGMML2:
Airflow Hubble
Forgotten Fortress
Enhanced Mobility
Bouncy Castle
Escape Sequence
City War
Lever Oriental Enchanted
Reality Core
Coyote Man
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Explosive Freefall
Recoil Recon
Misc. Information
Script: ボンバースローン
Romaji: Bonbā Surōn
Programmer(s): SnoruntPyro1
ACESpark23
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
BombThrown.png

Bomb Thrown is an enemy from Mega Man 5. It is a modified Rock Thrown, a tunnel construction robot, that throws bombs from its head instead of rocks.

Bomb Thrown was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Sunset Siege, and Napalm Forest and Caves, as well as the Wily stage Flashback Database. In Make a Good Mega Man Level Remastered, it is also one of several invincible enemies Shadow Gacha can create.

Bomb Thrown returned in Make a Good Mega Man Level 2, which also included its template, Rock Thrown, for the first time. Bomb Thrown appeared in the entries Airflow Hubble, Forgotten Fortress, Enhanced Mobility, Bouncy Castle, and Escape Sequence, as well as the recreation of City War, the Wily stages Lever Oriental Enchanted and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-level "Flippin' Tops", and in Null and Void. Notably, one of Rock Thrown's appearances was in the Pit of Pits sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order", where it is placed as number ten. In Make a Good Mega Man Level: Episode Zero, it appears in the levels Explosive Freefall and Recoil Recon.

Behavior[edit]

Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface. The bombs are always aimed towards Mega Man, and whenever possible will land on the spot he was standing on when the bomb was thrown.

By default, Bomb Throwns are red, but setting "col = #" in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green).

Variants[edit]

Devkit[edit]

Sprite Name Official Appearance(s) MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
RockThrown.png Rock Thrown Mega Man 5
Mega Man IV
Mega Man (Game Gear)
MaGMML2
Megamix Engine
MaGMML2:
Snow ManJoe Destruction Co.Jungle BaseEnhanced MobilityChangeable CavernsBouncy CastleEscape SequenceGuts Man's AsteroidSheriff ManReality CoreThe Pit of Pits
A robot that throws rocks at Mega Man. The explosion the rocks make on landing is smaller than Bomb Thrown's bomb explosions, but are slightly stronger.
By default, Rock Throwns are green, but setting "col = #" in a Rock Thrown's creation code will change its color (1 makes it red, 2 makes it orange).
ACESpark 3 4 (contact)
6 (rock)
5 (rock explosion)

Custom[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
CanThrown.png Can Thrown MaGMML2 Coyote Man A Rock Thrown that throws smaller rocks that bounce along the ground. The rocks themselves do no damage, but will release two large explosions after a delay; one going down, the other up. The rock's explosion timer will go down even if the game is paused; this can be used to damage Mega Man while in the pause menu. Cheez8 5 4 (contact)
6 (rock explosion)

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1.5
1
2
3
1
2
0
3
1
0.5
1
3
2/2/66
1/5
1.5
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 3 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Bomb Thrown* 1/2/3
1/1/3
3
3
3
3
3
3
3
3
Y
Y
1
1
3
2
4
4
1
3
2
2
Rock Thrown* 1/2/3
1/1/3
3
3
3
3
3
3
1
1
Y
Y
1
1
1
2
4
8
1
3
2
2
Can Thrown 1/2/3 3 2 3 2 Y 1 2 4 1 2
Other Notes *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected projectiles do 2 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Gallery[edit]