Bomb Thrown
Bomb Thrown is an enemy from Mega Man 5. It is a modified Rock Thrown, a tunnel construction robot, that throws bombs from its head instead of rocks.
Bomb Thrown was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Sunset Siege, and Napalm Forest and Caves, as well as the Wily stage Flashback Database.
Bomb Thrown returned in Make a Good Mega Man Level 2, which also included its template, Rock Thrown, for the first time. Bomb Thrown appeared in the entries Airflow Hubble, Forgotten Fortress, Enhanced Mobility, Bouncy Castle, and Escape Sequence, as well as the recreation of City War, the Wily stages Lever Oriental Enchanted and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-level "Flippin' Tops", and in Null and Void. Notably, one of Rock Thrown's appearances was in the Pit of Pits sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order", where it is placed as number ten. In Make a Good Mega Man Level: Episode Zero, it appears in the levels Explosive Freefall and Recoil Recon.
In Make a Good 48 Hour Mega Man Level, Bomb Thrown was used in the entry Spicy Top Action. The enemy returned for Make a Good Mega Man Level 3, and appeared in the entries The Heist and Identity Man, as well as the NEO Pit of Pits sublevels "Boiled in Oil" and "Desert Nights".
Contents
- 1 Behavior
- 2 Variants
- 3 Damage Table
- 4 Gallery
Behavior
Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface. The bombs are always aimed towards Mega Man, and whenever possible will land on the spot he was standing on when the bomb was thrown.
By default, Bomb Throwns are red, but setting "col = #" in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green).
Variants
Devkit
Sprite | Name | Official Appearance(s) | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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Rock Thrown | Mega Man 5 Mega Man IV Mega Man (Game Gear) |
MaGMML2 MaGMML3 MaG48HMML Megamix Engine |
MaGMML2: Snow Man ● Joe Destruction Co. ● Jungle Base ● Enhanced Mobility ● Changeable Caverns ● Bouncy Castle ● Escape Sequence ● Guts Man's Asteroid ● Sheriff Man ● Reality Core ● The Pit of Pits MaGMML3: Somewhere Underground MaG48HMML: Abandoned Mine ● Copper Cave ● Pandora's Parlor |
A robot that throws rocks at Mega Man. The explosion the rocks make on landing is smaller than Bomb Thrown's bomb explosions, but are slightly stronger. By default, Rock Throwns are green, but setting "col = #" in a Rock Thrown's creation code will change its color (1 makes it red, 2 makes it orange). |
ACESpark | 3 | 4 (contact) 6 (rock) 5 (rock explosion) |
Custom
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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Shadow Bomb Thrown | MaGMML1R | Be the Bigger Person | An invincible Bomb Thrown created by Shadow Gacha. | ACESpark | N/A | 4 (contact) 6 (bomb) 4 (bomb explosion) |
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Can Thrown | MaGMML2 | Coyote Man | A Rock Thrown that throws smaller rocks that bounce along the ground. The rocks themselves do no damage, but will release two large explosions after a delay; one going down, the other up. The rock's explosion timer will go down even if the game is paused; this can be used to damage Mega Man while in the pause menu. | Cheez | 5 | 4 (contact) 6 (rock explosion) |
Damage Table
Make a Good Mega Man Level
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1/1/3 1/1/3 |
1.5 1 |
2 3 |
1 2 |
0 3 |
1 0.5 |
1 3 |
2/2/66 1/5 |
1.5 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine |
Make a Good Mega Man Level Remastered
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1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2
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Bomb Thrown* | 1/2/3 1/1/3 |
3 3 |
3 3 |
3 3 |
3 3 |
Y Y |
1 1 |
3 2 |
4 4 |
1 3 |
2 2 |
Rock Thrown* | 1/2/3 1/1/3 |
3 3 |
3 3 |
3 3 |
1 1 |
Y Y |
1 1 |
1 2 |
4 8 |
1 3 |
2 2 |
Can Thrown | 1/2/3 | 3 | 2 | 3 | 2 | Y | 1 | 2 | 4 | 1 | 2 |
Other Notes | *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine |
Make a Good Mega Man Level 3
Bomb Thrown
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1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
Other Notes |
Rock Thrown
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1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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1/1.5/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 0.5 | 0.5 | 3 | 3/1 | 0.5 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
Other Notes | *Reflected projectiles do 2 damage. |
Megamix Engine
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1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |