Bomber Pepe

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Bomber Pepe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6 (Bomber Pepe)
-- (egg)1
1 (egg)1R23
Attack Damage: 6 (contact)
3 (egg)
6 (egg explosion)1R23
Weakness(es): Gemini Laser1
Metal Blade, Gemini Laser, Top Spin, Black Hole Bomb, Power Orb1R
Wheel Cutter, Sakugarne2
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Flame Mixer, Salt Water, Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Grab Buster, Wire Adaptor, Super Arm, Chill Spike, Block DropperMegamix Only
Category: Semi Bulky, Nature, Bird
Location(s): MaGMML(1R):
Level
Midnight Snow
Flashback Database
MaGMML2:
A Mega Man for All Seasons
Nitrogen Man
Just an Ice Level
Biplane Bay
Ruined Lab
Misty Lake
The Pit of Pits
Null and Void
MaG48HMML:
Make a 48 Minute Mega Man Level
Minari Hydrospace Center
Pandora's Parlor
MaGMML: Episode Zero:
Frosty Fields
Midnight Aurora
Null and Void
Misc. Information
Script: ボンバーぺぺ
Romaji: Bonbā Pepe
Programmer(s): snoruntpyro1
ThatEntityGirl23
Series Information
Official Game Appearances: Mega Man 3
Mega Man III
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
BomberPepe.png
"A penguin that attacks by launching explosive eggs"
―Note in Bomber Pepe's code, Megamix Engine

Bomber Pepe is an enemy from Mega Man 3. It is a penguin robot originally created for Antarctic exploration, and later modified to work in outer space.

Bomber Pepe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level and Midnight Snow, as well as the Wily stage Flashback Database.

Bomber Pepe returned in Make a Good Mega Man Level 2, where it appeared in the entries A Mega Man for All Seasons, Nitrogen Man, Just an Ice Level, Biplane Bay, Ruined Lab, and Misty Lake, as well as the Pit of Pits sub-levels "Michael's Base" and "Water Test", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Frosty Fields, Midnight Aurora, and Null and Void, and in the Make a Good 48 Hour Mega Man Level stages Make a 48 Minute Mega Man Level, Minari Hydrospace Center, and Pandora's Parlor.

Behavior[edit]

Bomber Pepes will jump forward at consistent intervals, periodically dropping a bouncing egg that creates a damaging explosion after a certain period of time.

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1.5
3
4
3
2
2
0
3
2
0.5
1
3
1/1/4
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 3 3 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
3
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 4 3 2 3 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 2 4 2
Other Notes


Related Enemies[edit]