Bond Man (stage)

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For the article on the boss, see Bond Man.
19th: Bond Man

Make a Good Mega Man Level 2

MaGMML2-19-BondMan.png
I should tell the manager about that leak. Probably tell him about the eyeball monster, too.
"You aped the style of Mega Man 1 stages without resorting to the worst aspects of that game, and put some honest to goodness creativity into repurposed dev-kit assets."
―ACESpark, excerpt from judge comment.

Bond Man is the 19th place level in Make a Good Mega Man Level 2. It is an industrial level with the primary gimmick being puddles of glue that slow Mega Man down like Oil.

Strategy

The level begins with a simple outdoor area with several Crazy Razies, as well as a brief jump over spikes. Climbing up leads to two rooms with glue drops and Glue Devils. After that, heading to the right will lead to an area with two Glue Devils and a single Glue Telly. Following it is a longer room, utilizing glue drops, Glue Devils, and glue puddles in more complicated situations, with a few Glue Tellies and Beaks thrown in. Dropping down and falling through a room where Mega Man must avoid two Beaks, a Glue Devil, and a spike pit, Mega Man is taken to a pair of rooms where he must make jumps over single-tile platforms with glue drops right above them, with Glue Tellies, Glue Devils, Beaks, and Crazy Razies further complicating the process.

Climbing up at the end of the second of the aforementioned rooms leads to a room with the floor almost completely filled with glue, with a Crazy Razy and two Beaks also blocking the path. Carefully sliding into a small tunnel with a spike at the end grants Mega Man an E-Tank. Climbing up again leads to a room where Mega Man must carefully jump across ladders while watching out for glue drops and a Beak, with a Glue Devil also making less space at the top of the room. Following this is a room requiring carefully-timed jumps across platforms, under a spike ceiling, and around glue drops, with a single Glue Telly obstructing the path as well. After this room is a room with a Big Eye blocking the boss gate, and a large health capsule at the top left that can be reached with utilities or Hornet Chaser. Going through the boss gate and corridor leads to the battle with Bond Man himself.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 43 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
15 / 15 8 / 10 11 / 15 4 / 5 5 / 5 No



While it's not the most flashy of stages, it's an incredibly well designed one. There is a very clear difficulty curve and the setups are well-thought out, and the glue became surprisingly threatening late in the stage -this is pretty neat because early in the stages I thought it wouldn't be an issue because I could just slide through it, but your use of the glue on one-tile platforms was a clever way of preventing just sliding through the glue and ignoring the level's gimmick. Everything is very nicely designed and it feels like a legitimate Mega Man stage. I really like the Glue Devil enemies as well, they're a neat twist on the devils from Mega Man 9. I'd say the one part of the level I didn't really like that much was the fight with Bond Man himself - after getting hit once or twice by the actual glue shots, I realized that he was basically just a glorified Crash Man. If you wanted a simple boss fight, you accomplished it, but I feel like with the whole concept of glue the boss could have been more interesting than 'Crash Man but he shoots freezing shots'. The level itself, though, is very well done, and it's a fun level overall.

JupiHornet JupiHornet JupiHornet : 34 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 3 / 10 14 / 15 4 / 5 5 / 5



Alright level, although it got really stressful towards the end with all the spikes. The white enemies were well-placed, but I would have liked them more if they were fully destroyable with the Buster. Bond Man himself was my main issue with the level. His attacks are easy enough to dodge, but if you get hit by them...well, it's actually possible for him to combo you to death really quickly because he does a LOT of damage and freezes you at the same time. As far as I can tell, there's no way to get out of being frozen until it wears off or Bond Man hits you. The level itself is nice, but the boss kinda ruined it for me, sorry.

Enjl Enjl Enjl : 44 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
13 / 15 9 / 10 12 / 15 5 / 5 5 / 5 No



This stage manages to stay interesting and fun with just very few elements introduced throughout the level. It does a very good job at mixing up its elements to ramp up the difficulty up until the boss encounter, who also uses the level's main gimmick. The platforming in this level was exciting and I like the occasional timing-based puzzle about when to shoot the Petit Devils. The level got slightly repetitive when doing one tile jumps and I wish it had just a few more optional challenges for extra rewards, but overall it's a great stage that does a good job at utilising all of its mechanics consistently.

Garirry Garirry Garirry : 24 / 50
Design Fun Creativity Aesthetics Functionality
6 / 15 5 / 10 4 / 15 4 / 5 5 / 5
It was not too bad. However, many sections just feel either empty or the same gimmick is going on for too damn long without anything new. It was kinda boring. Nothing stands out. I don't really know, there's not a lot going on here. There's like one semi-creative gimmick and that's it. Alright. Works just fine (at least).



I don't think there's anything interesting here whatsoever. As a level, it's okay I guess... it's nothing too bad but its not interesting either. The whole level appears to just use one gimmick, and it's not a very interesting one. Also, the graphics look boring. I don't know, there's just nothing going on here for me to like this level.

ACESpark ACESpark ACESpark : 34 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 7 / 10 12 / 15 3 / 5 4 / 5 No



So you decided to bring an old unused Robot Master out of retirement. Was this worth the effort? You know what, I'd say yes. You aped the style of Mega Man 1 stages without resorting to the worst aspects of that game, and put some honest to goodness creativity into repurposed dev-kit assets.

The level is a little on the generic side visually, and gimmicks are limited, but you make good use of what you've got, and there's some pretty nifty segments every so often, enough to keep the player interested with your limited set. You kept the focus where it matters, and whilst the place didn't really look like a glue factory, it felt like one.

There is one really big highlight to your stage I have to mention - I love the Glue Devils. They're a very awesome concept, and are the best of the new assets in the stage, and usually positioned exactly in the right spots to get in the player's way without being dickish. There was also a room with 3 glue drips positioned over tiny platforms, which was a great way to use this gimmick, even if the method of getting through the room unscathed requires a little outside the box thinking. But it's little pieces like that which help stages!

The Robot Master was... basically a repurposed dev-kit boss, but I appreciate the effort here, even if he particularly easy. I think, maybe the character should've been given an additional attack of some description?

I'm glad he's around all the same, because levels lacking their signature Robot Master are a disappointment.

Some good new ideas here elevate it out of the range of the truly average stages.



Notes

  • Bond Man was the first entry level to be submitted for MaGMML2; because of this, it makes a cameo in the cutscene of Dr. Wily activating the Reality Core.


Make a Good Mega Man Level 2 - Tier 8
Entry Stages
But It Lacked the Depth to Convince Me That This is Really Hell • Force Man • Smed's Big Annoying Mess of a Level • Conveyor Mayhem • Aurora Man • Bouncy Castle • City Under Siege • Escape Sequence • Bond Man
List of Bosses
Mecha Dragon • Force Man • Komuso Man? • Final Toad • Super Cannopeller • Big Fire Telly • Crusher Joe • Napalm Man MK 2 • Bond Man • Boundin' Crash Man
Tier Boss
Jet Man
Other Goodies
Sanct
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man