Boundin' Crash Man
Boundin' Crash Man | |||||||||||||||||||||||||||||||
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Edit of official CAPCOM artwork of Crash Man | |||||||||||||||||||||||||||||||
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Boundin' Crash Man is a boss in Make a Good Mega Man Level 2, found in the level Bouncy Castle. Despite appearing as a purple palette swap of Crash Man, he has a very different attack pattern from the original.
Boundin' Crash Man also makes a reappearance in Null and Void, at the end of Beed28's room on Floor 6.
Strategy[edit]
Boundin' Crash Man spends most of the fight wandering back and forth, leaping at Mega Man whenever the fire button is pressed, similar to the original Crash Man. Unlike Crash Man, however, Boundin' Crash Man does not immediately attack when he leaps towards Mega Man, and only attacks after a short period of time. Both of his attacks are picked at random.
- The first involves him stopping in place to fire several bombs into the sky, which then rain down around the room.
- His other attack is to hop in place with a protective shield barrier, which he then fires off at random heights towards Mega Man in a burst of three. These shield barriers can be destroyed with shield-piercing weapons such as the Slash Claw or Force Beam. If the shield he holds is destroyed, the attack ends prematurely.
If the player opted to keep Bouncy Castle's bouncing gimmick enabled prior to entering, it carries over to the fight, which can make dodging the shield barrier much more difficult depending on the timing of the stage's bounce. The bouncing is absent if Boundin' Crash Man is fought in the Dojo's Boss Gallery, or in the Mega Arena. The fight in Null and Void also lacks bouncing, save for Bounce Switch SDs on either side that Mega Man can shoot.
Damage Table[edit]
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1/1/3 | 1 | 1 | 1 | 1 | N | 3 | 2 | 6 | 1 | 1 |
Other Notes |
Make a Good Mega Man Level 2 - Entry Bosses | |
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Original Robot Masters | |
Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
Edited Robot Masters | |
Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man | |
End-Stage Bosses | |
8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid | |
Other Bosses and Mid-bosses | |
Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly |
Make a Good Mega Man Level 2 - Tier 8 | |
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Entry Stages | |
But It Lacked the Depth to Convince Me That This is Really Hell • Force Man • Smed's Big Annoying Mess of a Level • Conveyor Mayhem • Aurora Man • Bouncy Castle • City Under Siege • Escape Sequence • Bond Man | |
List of Bosses | |
Mecha Dragon • Force Man • Komuso Man? • Final Toad • Super Cannopeller • Big Fire Telly • Crusher Joe • Napalm Man MK 2 • Bond Man • Boundin' Crash Man | |
Tier Boss | |
Jet Man | |
Other Goodies | |
Sanct |
Make a Good Mega Man Level 2 - Tier X | |
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Stages | |
Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void | |
List of Bosses | |
Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower | |
Null and Void Bosses | |
Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly | |
True Final Boss | |
Absolute ZERO |