Break Man
Break Man | |||||||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||||||
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Break Man is a Robot Master from Mega Man 3. A strange robot that served Dr. Wily, he is a robot shrouded in mystery. Some say he was the robot from which all Sniper Joes are descended; others say he is Dr. Wily's silent bodyguard, watching over him from the shadows. So-called experts, however, will tell you Break Man doesn't really exist, and he's just Proto Man in a silly helmet going by a different name.
In Make a Good Mega Man Level 2, Break Man appears as an unlockable costume, becoming available after completing 28 challenges (typically making him one of the last costumes to be unlocked). He returns as an unlockable costume in Make a Good 48 Hour Mega Man Level, purchasable at the Double Action Boutique at the cost of 100 bolts.
Break Man appears in Make a Good Mega Man Level 3 as the end boss of the Colosseum of Cohorts Arena, boasting a vastly improved attack range from his original Mega Man 3 battle. Defeating him unlocks him as a costume in the costume shop. He also makes an appearance as an NPC in Tier 10.
Damage Table[edit]
1/1/2 | 0 | 2 | 1 | 4 | 2 | 2 | 0 | 0 | ||||||||||||
0/0/N | 1 | 2/3/4 | 2 | 3/3 | 1 | 2 | 2 | 1 | 1 | 0/0 | 2 | |||||||||
Other Notes |
Trivia[edit]
- If Break Man is defeated while using the Proto Man or Break Man costume, he will start the fight with Dark Man 4's off-key whistle; he will also be briefly unmasked as Dark Man 4 shortly before exploding.