Bubble Base
Chapter 2: Bubble Base | ||||||||||||||||||||||||||||||||
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Bubble, bubble, toil and trouble, Croakers blurp and Crabbots trundle. | ||||||||||||||||||||||||||||||||
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Bubble Base is the sixth level on the path to the Psycho Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. The entrance to a large water filtration plant, Zero's mission takes him to an aquatic area filled with bubble-themed gimmicks and enemies, some of which are normal enemies modified to shoot bubbles. Bubble Platforms are a major part of the stage, as are invincible resprited L.E.Cs (called "Dark L.E.C"), whose bubbles are often needed to cross long rows of spikes.
Strategy[edit]
The level begins with introductions to Falling Platforms and a unique kind of grey Croaker, which spits out a ground-crawling bubble instead of Petit Kerogs. A brief trip underwater also introduces blue Crabbots that spit bubbles after losing their shells. The first checkpoint is at an area with moving water that slowly pushes Zero forwards, where Bubble Crabbots move beneath the currents. A CD can be obtained here with a series of airdashes across Falling Platforms, but if Zero falls to the bottom, it becomes unobtainable without retrying the current section. After this are a few rooms with Nitrons that shoot bubbles instead of fire, before a run-in with the miniboss, a modified version of Toad Man that occasionally spits bubbles.
After defeating Toad Man, a Dark L.E.C in the upper left creates bubbles. To cross a nearby bed of spikes, Zero must enter one of these bubbles, then break out when he reaches a safe area. A CD sidepath underwater has a corridor with large Bubble Platforms forming over a bed of spikes, and a shaft with multiple Bubble Platforms rising into overhead spikes. Safely getting past them requires waiting for a lull in their creation, then quickly running past their generators. Both paths lead to another bubble ride section, which has a Shaboan waiting to ambush Zero, and ends with the bubble dropping into a pit if he doesn't break free in time. Next, Splash Woman Water Platforms are used to avoid a series of grounded and airborne spikes; by riding some Water Platforms back from the other side, an E-Tank can be grabbed.
After the next checkpoint, the last few screens combine the various enemies and gimmicks used throughout the stage, often with the threat of spikes nearby. Towards the end, a CD can be seen in plain sight, and is easily reached with an airdash from a high ledge on the right. At the very end, Zero faces the boss of the level, Splash Woman's Revenge.
Z-Phone Dialogue[edit]
Notes[edit]
- Shrimparge 91 is the only enemy in this level, including the midboss and boss, to not be themed around bubbles in some way.
- The level's water current effect was achieved by using invisible Conveyors, rather than using Wind.
Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path | |
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Stages | |
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam | |
List of Bosses | |
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball |