Bubble Base

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Chapter 2 : Bubble Base

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-BubbleBase.png
Bubble, bubble, toil and trouble, Croakers blurp and Crabbots trundle.

Bubble Base is the sixth level on the path to the Psycho Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. The entrance to a large water filtration plant, Zero's mission takes him to an aquatic area filled with bubble-themed gimmicks and enemies, some of which are normal enemies modified to shoot bubbles. Bubble Platforms are a major part of the stage, as are invincible resprited L.E.Cs (called "Dark L.E.C"), whose bubbles are often needed to cross long rows of spikes.

Strategy[edit]

The level begins with introductions to Falling Platforms and a unique kind of grey Croaker, which spits out a ground-crawling bubble instead of Petit Kerogs. A brief trip underwater also introduces blue Crabbots that spit bubbles after losing their shells. The first checkpoint is at an area with moving water that slowly pushes Zero forwards, where Bubble Crabbots move beneath the currents. A CD can be obtained here with a series of airdashes across Falling Platforms, but if Zero falls to the bottom, it becomes unobtainable without retrying the current section. After this are a few rooms with Nitrons that shoot bubbles instead of fire, before a run-in with the miniboss, a modified version of Toad Man that occasionally spits bubbles.

After defeating Toad Man, a Dark L.E.C in the upper left creates bubbles. To cross a nearby bed of spikes, Zero must enter one of these bubbles, then break out when he reaches a safe area. A CD sidepath underwater has a corridor with large Bubble Platforms forming over a bed of spikes, and a shaft with multiple Bubble Platforms rising into overhead spikes. Safely getting past them requires waiting for a lull in their creation, then quickly running past their generators. Both paths lead to another bubble ride section, which has a Shaboan waiting to ambush Zero, and ends with the bubble dropping into a pit if he doesn't break free in time. Next, Splash Woman Water Platforms are used to avoid a series of grounded and airborne spikes; by riding some Water Platforms back from the other side, an E-Tank can be grabbed.

After the next checkpoint, the last few screens combine the various enemies and gimmicks used throughout the stage, often with the threat of spikes nearby. Towards the end, a CD can be seen in plain sight, and is easily reached with an airdash from a high ledge on the right. At the very end, Zero faces the boss of the level, Splash Woman's Revenge.

Z-Phone Dialogue[edit]

Contact Transcript
ZPhoneWily.png Dr. Wily Bubble Base?

That's the entrance to a large water filtration plant. What, did someone throw an Element into a sewer?

Good thing they're waterproof. Mostly. ...Just hurry up and find it, okay?

And if you get trapped in a bubble or something, just shoot your way out of it.

ZPhoneKrantz.png Agent Krantz Bubble Base?

Most of the enemies there were retrofitted with high-density bubble launchers.

These bubbles will crawl along the ground, bypassing spikes. Small ones will damage you if you touch them, but large ones
will envelop you, which you can use to bypass spikes in some areas. You can break out by shooting them.

For enemies that fire small bubbles, watch out for Bubble Crabbots, which fire frequently if you knock their shell off.

The area also has a few waterfalls, which will push you down if you're under them.

ZPhoneGalaxy.png Galaxy Man (CD #1): This one should be in plain sight! Whenever you see some falling platforms, be careful!

If you fall down, you'll lose the CD, so rush forward and stand your ground to snag it!

(CD #2): After you deal with one of the robots guarding the base, keep an eye out for a passage on the LEFT!

Go through it instead of going down, and you'll be on the right path for the CD!

(CD #3): There should be a CD that's just hangin' around in the air, waiting for you to grab it!

There's plenty of ways to grab it. Just gotta master your movement and it should be yours!

ZPhoneYamato.png Yamato Man Toad Man Yamato Man: Toad Man?! No wonder he hasn't been coming to the Dojo recently!

Hey, Zero, put this thing on speakerphone. Right now!

Zero: Erm, okay.

Yamato Man: HEY, TOAD MAN!!!

Toad Man: H-Huh?! Y-Yamato Man?! I-It's not what it looks like, I-I'm...I'M POSSESSED!

That's why I can't stop creating bubbles!! OOOoooOOOOooo.

Yamato Man: T-Toad Man?! N-No! Zero, you must kick that evil spirit out by force! You must save him!!!

Toad Man: ...F-Force?

Zero: ...

Splash
Woman's
Revenge
Yamato Man: Splash Woman's Revenge?

Zero, what did you do?! Were you never taught not to make a lady angry?!

Zero: I assure you I did not do a thing! She just seems resentful due to outside circumstances and is taking it out on me.

Yamato Man: Hmph! Likely story! Apologize to her right now, mister! A true warrior treats women with respect!

Zero: I am fairly sure she is past the point of listening to apologies.

Yamato Man: Well, I refuse to help you mistreat a fair maiden any further!

You'll just have to figure out that shooting out the bottom line of sharks she summons and staying on ground level is
far easier than jumping over them on your own!

Zero: ...Uh-huh.

ZPhoneKnives.png Knives Knives: Uhhhh... water base? It's not that dangerous. All that's there is bubbles!

And bubbles could carry you off away from me. That's not good for a date! So find somewhere else.

Zero: I consider the bubbles a benefit.

Knives: What, to get away from me? The rivers of fate could never TRULY separate us, Zero!!

Just maybe for a couple minutes. Then I'll find you again. Hehehehe!!

Trivia[edit]

  • Shrimparge 91 is the only enemy in this level, including the midboss and boss, to not be themed around bubbles in some way.
  • The level's water current effect was achieved by using invisible Conveyors, rather than using Wind.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path
Stages
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
List of Bosses
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck