Bubukan

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Bubukan
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4 (Bubukan)
1 (pole)
Attack Damage: 4 (contact)
2 (pole)
Weakness(es): Sakugarne2
Tornado Blow, Thunder Beam3
Z-Burst
Blank Drive (Cutter Chip, Zap Chip, Psycho Chip)EZ
Top Spin, Black Hole Bomb, Sakugarne, Concrete Shot, Plant BarrierMegamix Only
Location(s): MaGMML2:
Mix & Match
Something Original
Jungle Base
Null and Void
MaGMML3 Judge Application Levels:
Coptar Man
MaGMML1R:
Flashback Database
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ブブカン
Romaji: Bubukan
Programmer(s): Entity1037
Series Information
Official Game Appearances: Mega Man 3
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
MaGMML1R (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Bubukan.png
"The base of their pole vault is invulnerable to attack and shields them while they charge Mega Man. The pole vault can be destroyed once the Bubukan dismount."
―Note in Bubukan's code, Megamix Engine

Bubukan is an enemy from Mega Man 3. It is a pole-vaulting robot with a spring for a torso.

Bubukan was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Something Original, and Jungle Base, as well as in Null and Void. It saw further use in the Make a Good Mega Man Level 3 Judge Application Level Coptar Man, the remade iteration of Flashback Database in Make a Good Mega Man Level Remastered, and in Make a Good Mega Man Level: Episode Zero's version of Null and Void. Although it made no appearances as an enemy in Make a Good 48 Hour Mega Man Level, a Bubukan is present as an NPC in Tier 6.

Behavior[edit]

Bubukan will run forward. When it gets close enough, it will leap from its pole vault, then continue running in Mega Man's direction.

By default, Bubukans are orange, but by setting "col = 1" in creation code, they will turn red.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies[edit]