But It Lacked the Depth to Convince Me That This is Really Hell

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26th : But It Lacked the Depth To Convince Me That This is Really Hell

ButItLacked.PNG
"This really is Hell"
―Mega Man, Upon facing the boss

But It Lacked the Depth To Convince Me That This is Really Hell, sometimes shortened to But It Lacked the Depth or simply Lacked the Depth, is the 26th place level in Make a Good Mega Man Level 2, created by Phoba555. It contains several Frost Sled sections, as well as a few sections using Brightman Platforms and the Sideway Elevator.

Strategy[edit]

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!

The key to this level is instruction following. When instructed to Jump, Jump or Slide, Slide, you should do just that. If you're not trying to go for buster only, make liberal use of Hornet Chaser and Jewel Satellite.

All Nobel Nickels are in the first sledding section. The first Nobel Nickel is located right after the first jump. Jump immediately after landing to get it. The second one is located in the Hologran section, and will be obtained so long as you are following instructions. Jump immediately after obtaining the second one to get the third one. While upside down, jump over the Gravity Flip to obtain the fourth one, and the fifth one is on the way to the exit just after the fourth one.

Judge Comments
Pyro SnoruntPyro Pyro : 30 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 5 / 10 8 / 15 5 / 5 5 / 5 No



Given the level name, I think you're well aware of the problems in this level, but I'm gonna state them anyways :V. First off, I'm not really sure if I can judge this level completely fairly, because I used this stage for testing due to it being one of the first submitted so I basically knew the first sled section ahead of time. But during that testing I have....vivid memories of just getting dunked into pits and getting overwhelmed every five seconds. And that's basically the issue here. The level is very intent on overwhelming you, even at some points giving you multiple sled direction sign things at the SAME time, giving you a bajillion enemies to dodge, having extremely fast autoscroll, surprising you with random Bombombs out of pits, etc. It just ends up as trial and error. And while it is satisfying to finally pull off, it's not fun to 'learn'. It's even more of a trainwreck to get the Noble Nickels. It's also really bizarre because the second sled section ends up EASIER than the first one. Honestly besides the sled sections the level is okay, I really like the downwards elevator section, but there's still a bunch of surprise attacks with stuff like Cannopellers you can't see ahead of time. It's just...not fun. I respect making the decision TO make a sled level tho :V.

JupiHornet JupiHornet JupiHornet : 44 / 50
Design Fun Creativity Aesthetics Functionality
12 / 15 9 / 10 14 / 15 5 / 5 4 / 5



That was such a fun level! It was challenging, but it was also completely doable with some practice, especially because you placed so many checkpoints. Very important in a game with infinite lives! Those sled sections were a LITTLE bit too fast, though. Also, the Spark Man platforms during the boss didn't really have a use because you can hit the Mecha Dragon's body instead of just its head.

Enjl Enjl Enjl : 27 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 5 / 10 7 / 15 4 / 5 5 / 5 No



Somehow I get the feeling this stage was built to be annoying, and while I was a bit annoyed in some parts I found most of the stage to be rather enjoyable. The stage overall is more a showcase of various gimmicks than anything coherent and most of the sections are executed pretty well... aside from the part where the screen goes dark which has caused me more frustration than I'd like to admit. The boss fight is one of the less hellish mecha dragons I've fought.

Garirry Garirry Garirry : 34 / 50
Design Fun Creativity Aesthetics Functionality
7 / 15 7 / 10 11 / 15 5 / 5 4 / 5
Most of the level is filled with poor enemy choice for the board section and certain parts in-between can have stuff that is hard to avoid. Also those NN are so densely packed. It's enjoyable, granted, but it gets frustrating very quickly. I liked the ideas here. Nothing too extraordinary here but I think it's still decently done. Looks and sounds very good. Has a game-breaking bug and some other kinda important bugs.



The concept is great and the level is mostly enjoyable, but it suffers so much from awful enemy choice in the board sections. And it doesn't really get better in-between them, as there's often extreme precision that's needed in order to avoid getting hit. At least the level looks good and the boss is pretty fun, though it still could be better.

ACESpark ACESpark ACESpark : 26 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 4 / 10 8 / 15 4 / 5 5 / 5 No



I can sum up this level's issues very quickly actually: You made the Frost Man / Wily rocket sled segments even worse. Somehow. Here are the specifics: Too many beefy enemies, followed by jumps with too little warning, (the warning signs seem a bit desynced from the challenge they're associated with for me). Like, every time you used the Giant Tellies... there was just one too many for its segment. They have too much health for the situations you use them in. Not even a charged shot kills them outright! And seriously... why would you include Holograns... in a rocket sled segment. What was that!? Why would you use that enemy there, you practically require clavocance to obtain the Nickels in this stage! And sometimes to even survive areas.

The rest of the stage... simply isn't focused, or poorly implemented. The pixel perfect jump towards the end of the stage was also irritating,

Honestly, I think had the sled segments been toned down by only a few enemies (and no darkness gimmick, please), this level would be a lot more fun than it is currently. I even played through it a few times to see if I simply didn't ""get"" it.. and I was still irritated by the third time through.

Also, hi dev-kit boss! Erm. Yes that appeared to be even easier than it was in the original game. Good job!



Trivia[edit]

  • When using Family text mode, this level's name is "But It Lacked the Depth To Convince Me That This is Really Hello Kitty"
Make a Good Mega Man Level 2
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Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
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Make a Good Mega Man Level 2 - Tier 8
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But It Lacked the Depth to Convince Me That This is Really HellForce ManSmed's Big Annoying Mess of a LevelConveyor MayhemAurora ManBouncy CastleCity Under SiegeEscape SequenceBond Man
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