CWU-41B

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CWU-41B
Information
In-Game Information
HP: 28 (total)
20 (individual phase)
Attack Damage: 4 (contact)
3 (bubbles)
Weakness(es): Cutter Chip (Blank Drive)
Type: Water
Occupation: Water Treatment Robot
Main Stage: Wicked Waterworks
Misc. Information
Script: CWU-41B
Romaji: CWU-41B
Designer(s): Zieldak
Programmer(s): Zieldak
Artist(s): Zieldak
Gender: N/A
Eye Color: Varies
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Boss)
CWU-41B.png

CWU-41B is a boss from Make a Good Mega Man Level: Episode Zero, found at the end of Wicked Waterworks. Based heavily on CWU-01P from the original Mega Man (specifically its incarnation from Mega Man Powered Up), it is an armed and dangerous water treatment robot protected by a strong bubble.

Battle[edit]

CWU-41B has over seven phases, each with their own attack pattern, but these patterns are very simplistic. The arena is underwater, and has spikes lining the ceiling which will instantly kill Zero if he jumps into them. The end of one phase and the start of the next is denoted by its bubble popping and its eye changing colour. CWU-41B has less invincibility frames than other bosses, making it easier to defeat each phase. Each phase is listed in order of succession, labelled with its respective eye colour:

  • Amber - Moves anticlockwise along the walls of the arena, firing three bubbles at Zero akin to CWU-01P. These bubbles (and those of any phase) can be shot and destroyed.
  • Blue - Moves to the top-centre of the room, and fires bubbles aimed towards Zero once a second. The bubbles slow down and fly back towards CWU-41B after a short distance.
  • Green - Moves clockwise along the walls of the room while firing aimed bubbles that spiral in the air.
  • Pink - Slowly chases Zero while periodically shooting bubbles directly at him.
  • Orange - Moves to the top-centre, and fires a Metall-esque three-way spreadshot of bubbles aimed at Zero. The bubbles briefly stop mid-flight, giving Zero a chance to avoid or destroy them.
  • Brown - Moves anticlockwise to each corner, firing a group of four aimed bubbles that spiral out from each other the farther they travel.
  • Red - Moves to the top-centre, and fires four bubbles that home in on Zero. Similarly to a number of Wily Capsule fights, these shots stop in mid-flight up to three times, before ultimately flying offscreen.

Damage Table[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 2 2 1 20
Cutter Chip 3 3 1 7
Flame Chip 0 1 0 0
Icicle Chip 0 2 0 1
Zap Chip 2 1 2 1
Psycho Chip 1 2 2 2
Other Notes Data pertains to individual phases. Defeating each phase removes four bars from CWU-41B's healthbar.


Trivia[edit]

  • Although CWU-41B lacks the typical hitflash of bosses when damaged, each hit causes a small bubble to appear (this can be easily seen when using a weapon that inflicts multiple hits, such as the Z-Saber or Z-Burst).


Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path
Stages
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
List of Bosses
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck