Candy Panic

From Make a Good Mega Man Level Contest
Jump to: navigation, search
60th : Candy Panic

Make a Good Mega Man Level 2

MaGMML2-60-CandyPanic.png
So much sugar, you'll need to see a dentist!
"...this level was really fun! It felt very casual, a nice stroll through a land of candy."
JupiHornet, the one judge who liked the level.

Candy Panic is the 60th place entry in Make a Good Mega Man Level 2. The level aped for a Mega Man 1 styled level using a candy-themed tileset, occasionally using Guts Lifts.

Strategy[edit]

There isn't much of a strategy as it is just move forward through the mostly harmless challenges the level presents. The only things to note are the fact that you must slide through the frosting near the beginning, make a choice of whether to go up or down at the split path, and to avoid the occasional pit or spike.

Judge Comments[edit]

Judge Comments
Pyro SnoruntPyro Pyro : 22 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 4 / 10 5 / 15 3 / 5 5 / 5 No



That is an incredibly confusing tileset. It's reeeally unclear what's solid and what isn't. Besides that, uhh...it feels like you focused way more on aesthetics than gameplay. The level design is just weird and 'there'. There's no real difficulty curve, it's just...stuff. The Guts lift rides are extremely easy and the one on the cave path you can just stand there and the Tellies will never hit you. There's empty stretches of land where the only enemy in your way is a Komasuboro. Then suddenly a Metal Man fight at the end except there's no conveyor belt so any semblance of difficulty just evaporates into thin air. The level is just really bizarrely designed and you'll probably only get hit ever by random surprise enemies like the Crazy Cannon at the start. It's a bleh level overall.

JupiHornet JupiHornet JupiHornet : 36 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 10 / 10 13 / 15 1 / 5 2 / 5



First of all, why is there a 1-up at the beginning of the level? You know those refill your health so it has no use, right? :P Anyway, this was a really fun level! It felt very casual, a nice stroll through a land of candy. I liked how you made a split path, but I don't think there was enough difference in the gameplay between the two. One was vertical and one was horizontal, but both sections were basically riding Guts Lifts over pits/spikes. Maybe keep the Guts Lifts in the vertical section and use another gimmick (like the falling rocks) in the cave section. Also, the graphics in the beginning didn't really look good and it was hard to tell what you could walk through and what you had to slide through. Still, the design was good and it played well as a Mega Man level!

Enjl Enjl Enjl : 15 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
4 / 15 2 / 10 4 / 15 1 / 5 4 / 5 No



This level seems to take a lot of its inspiration from MM1. However, at the same time it seems to only look at that inspiration at a surface level. It takes its assets and proposes a similar structure without looking deeper and figuring out what kind of design was used to make these classic levels fun to play. As a result, this level throws around enemies without much thought, has a split path where one side is much shorter, and resorts to text in order to explain some of its mechanics, which is something you never wanna have to do as a designer. Toxic chocolate wouldn't even harm Mega Man because he's steel type too so what even?!? Jokes aside, I found this level to be rather irritating. I questioned its decisions on almost every screen, where the sections in which I didn't do so felt like they were ripped straight out of a classic title.

Garirry Garirry Garirry : 26 / 50
Design Fun Creativity Aesthetics Functionality
7 / 15 6 / 10 3 / 15 5 / 5 5 / 5
Meh. Nothing particular here. It's not bad, but there's nothing interesting here either. It was kinda boring. Nice graphical concept, everything else is meh. It's pretty good. Works just fine.



I'm not really sure what to say about this level. I liked how it looked but that's about it. It's honestly pretty boring, the level design is nothing special... I genuinely don't have a lot to say about this one. It's just a standard generic level.

ACESpark ACESpark ACESpark : 18 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 4 / 10 3 / 15 1 / 5 5 / 5 No



I guess this level was trying to ape the tropes of Mega Man 1? That.. is a rather bad game to emulate for a level design contest, especially since that game's tropes were pretty lackluster compared to the rest of the series.

This level was pretty dull, with the only interesting segment being the vertical climb on the Guts Man Lifts - and not by much, but I do think the enemies chosen there were appropriate in placement and challenge. The rest of this level does nothing. It is almost entirely enemies and enemies by themselves are boring, especially when the bare minimum of thought is put into their placement. The caverns were especially dull. You didn't even use one of the primary features of the Guts Man Lift!

Another, rather major issue, is the tile set. It's not bad to look at and it's been well tiled.. but.. it actively hinders the level. Here's what I mean: The tileset seems to have functions to actively confuse the player. I'm not sure how the cake frosting is supposed to look like something you can slide through... because it does not look that way at all. Additionally, spikes in the level - do not look like spikes. They seriously blend in with the background, and even after I had realised they were spikes, I still jumped into them because they are so similar to the rest of the surroundings, your mind just sort of forgets what they look like. Instant death hazards really need to stand out. The ""poison chocolate"" gimmick, is... just... stupid. If it acts like spikes, it should probably BE spikes, because there is no visual difference between the poison chocolate and regular chocolate. Having a sign to tell the player that this thing will suddenly kill them is really poor game design.

I was also very disappointed by your signature Robot Master not turning up. After having him taunt the player throughout the stage, you've pretty much wasted any goodwill the player would've had with your level concept, and used a dev-kit boss instead. A dev-kit boss who doesn't even make SENSE in your stage. Ending the level how you did, might just be worse than not having a proper climax at all, actually.



Trivia[edit]

  • In an older version of the level, Candy Man was a boss that appeared at the end of the level (though he was merely a reskin of Guts Man). Due to unknown circumstances, the custom boss was replaced by Metal Man.
Make a Good Mega Man Level 2 - Tier 3
Entry Stages
Chomp ManSMB3MegaLondoCombust ManThe DampeningTaco ManCandy PanicForgotten Fortress
List of Bosses
Chomp ManBowserCombust ManTaco ManMetal ManGangly Crash Man
Tier Boss & Other Goodies
Door ManJewel Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Flash StopperSlash ClawJewel SatelliteHornet ChaserTriple BladeWheel CutterGrab BusterSakugarneRush CoilRush JetWire AdaptorSuper ArrowHaunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadTier XWily Star IIDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man