Chroma Key

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16th: Chroma Key

Make a Good Mega Man Level (Remastered)

MaGMML1-16-ChromaKey2.png
And this isn't even where the sadness begins!
"Enemy spam is fun, right, guys?"
―Duvi0, judge comment.

Chroma Key is the 16th place entry in Make a Good Mega Man Level. It is arranged in a color theme, and infamous for having loads of enemy spam. The latter issue gave the level the dubious "honor" of being Duvi0's least favorite level.

Strategy[edit]

The opening purple segment is probably the easiest section of the level, involving easily-dealt-with Rattons and a Sniper Armor, which could easily catch you off guard as it shoots you from nearly offscreen. In the Rolling Drill area, either blast away the Rolling Drill wall, or run away from it. (In the original version, you scroll onto the Rolling Drills, allowing you to go behind them.) After the Rolling Drills, there will be a few rewards and a small section with Blockies and Helipons. After a Hot Dog in a box (actually two) you will reach the infamous Telly Spam of 2016 (which is actually a really good spot to farm Bolts). Run past it and it won't do much. There's also a Hot Dog at the end, though he doesn't really matter. Finish a little simplistic platforming with Petit Snakeys. Then you will find something worse than Telly Spam: Taban Spam. Top Spin and Thunder Wool are extremely useful in this section. Then you'll fight a Big Snakey (which can be obliterated using the Thunder Wool) that when defeated will open up the gateway to the yellow section. In the yellow section, the fans act like water without the splashing animation. After the first fan, there's a badly placed Power Muscler and a few more enemies and gimmicks. Level over.

Chroma Key Screenshot A
A: Pesky drill walls bothering you? Just send them to the ethereal plane!
Chroma Key Screenshot B
B: You can always have too much Telly. But never enough Helipon, apparently
Chroma Key Screenshot C
C: These annoying Tabans are perfect for a spinning top to slam into.
Chroma Key Screenshot D
D: prankd
Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 58 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
13 / 25 9 / 25 12 / 15 10 / 15 9 / 10 5 / 10



The idea behind this stage was super neat, and I LOVED the mixture of the included tilesets (it looked great!), but the stage in general just didn't seem too terribly fun? Parts of it really felt like enemy spam, and while there were a couple neat things (like using the Hot Dog as a stage obstacle), it felt like enemies were kinda just slapped down, especially in the section with the snake miniboss.

Cheez8 Cheez8 Cheez8 : 33 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
4 / 25 2 / 25 11 / 15 2 / 15 5 / 10 9 / 10



There's a right way and a wrong way even for something like enemy spam. The right way in this case is to break up a constant stream of enemies with well-placed breathers- that way the game doesn't respawn, oh, say... a pair of ballistic green clowns every time the player backs away from anything. I at least loved the look of the first half, but then the level enters the jungle and loses what little focus it had.

Duiv0 Duvi0 Duvi0 : 16 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
2 / 25 2 / 25 1 / 15 3 / 15 5 / 10 3 / 10



"Enemy spam is fun, right, guys?"

Mick Galbani Mick Galbani / Blackmore Darkwing Mick Galbani : 50 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
9 / 25 7 / 25 8 / 15 9 / 15 8 / 10 9 / 10



This is a unique concept! I didn't quite expect this sort of level, and it worked decently well... conceptually. However, there are definitely some issues with the level design itself. First is the absolutely insane Telly spam, if you wait for much longer than 3 seconds that room becomes basically unmanagable. The Power Massler near the end also kind of bugged me since it was almost impossible to no damage without weapons. I managed to work around these issues, but not everyone will, creating a bit of a problem with this level. Final Comment: Beyond the Time is a good song.

MrKyurem MrKyurem MrKyurem : 36 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
5 / 25 4 / 25 9 / 15 6 / 15 7 / 10 5 / 10



The only part of this level I found interesting was the theming. The rest of the level was usually either rather dull, swamped with enemies that really didn’t need to be there, or in some cases, a mixture of both.



Trivia[edit]

  • This is one of two levels from the original Make a Good Mega Man Level contest to have a least favorite attached. The other is City War, which gained an astonishing four least favorites from all the other judges.


Make a Good Mega Man Level - Tier 2
Entry Stages
Chroma KeyMidnight SnowSunset SiegeSky Ziggurat
Tier Bosses
Dagger Man1Yoku Man1R
Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. LightDr. WilyEddieZero
Entry Stages
Chroma KeyCitadel BasementCity WarGlass ManHard to See LandLevelMaze of DeathMega Man WorldMidnight SnowNapalm Forest and CavesNEON GRAVITYObjective: Vain SpaceResearch FacilitySky ZigguratSpiky MeltdownSunset SiegeThe QuickeningThunderclyffe PlantUnder ConstructionWily Combo
Wily Castle
Cannon DeckDr. Wily's Incinerator ChuteBe the Bigger PersonHall of FameEverything's Blowing UpFlashback Database
Special Weapons
Mega BusterMetal BladeGemini LaserSolar BlazeTop SpinThunder WoolPharaoh ShotBlack Hole BombMagic CardPower Orb1RRush CoilRush Jet
Locations
Tier 1Tier 2Tier 3Tier 4Tier 5Wily CastleDr. Light's LabEddie's ShopThe Arena
Tier Bosses
Jolt Man1Him1RDagger ManYoku ManJustice Man
Other Bosses
Entry Bosses
Wily ArchivesMoonGravity MachineRonrezBirdoGlass Man
Fortress Bosses
Ghost of Mega Man 31Scuttle Cannon1RChangkey MasterShadow Morpher1Shadow Gacha1RNeon Glass Birdo on a Guts LiftAir CapsuleWily Machine TROPHYZero
Optional Bosses
Bright ManThe Impaler1RZero Soul