Classical Cannon

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Classical Cannon
In-Game Information
HP: 6
Attack Damage: 4 (contact)
4 (ball)
4 (ball explosion)
Weakness(es): Tornado Blow3
Concrete Shot48H
Psycho Chip (Z-Saber, Blank Drive)EZ
Solar Blaze, SakugarneMegamix Only
Category: Cannons
Location(s): MaG48HMML:
Cloudy City
Braving New Depths
MaGMML: Episode Zero:
Rainbow Ravine
Misc. Information
Script: クラシカルキャノン
Romaji: Kurashikaru Kyanon
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
"A cannon that aims gradually based on megaman's position, it shoots in fixed directions. It can be placed on ceilings if image_yscale is -1(if gravity points down)"
―Note in Classical Cannon's code, Megamix Engine

Classical Cannon is an enemy from Mega Man 9. It is a cannon that can shoot explosive balls and aim within 90 degrees.

Classical Cannon was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Make a Good Mega Man Level: Episode Zero was the first released game to include it, where it appeared in the level Rainbow Ravine. It would go on to appear in the MaG48HMML entries Cloudy City and Braving New Depths.


Classical Cannon attacks by shooting arcing cannonballs at regular intervals. These cannonballs will explode on contact with a solid object. It moves its barrel to track Mega Man based on his position, but is incapable of changing directions or aiming behind itself, meaning they are completely defenceless if he gets behind them. By flipping them upside down in the room editor, Classical Cannons can be placed onto ceilings.

By default, Classical Cannons are green, but setting "col = #" in a Classical Cannon's creation code will change its color (1 makes it blue, 2 makes it yellow, 3 makes it red).

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Related Enemies[edit]