Cocco

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Cocco
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 7 (contact)
Weakness(es): Wheel Cutter, Sakugarne2
Spark Chaser, Ice Wall, Mix Tape, Rec Can, Power Line3
Flame Mixer, Salt Water48H
Cutter Chip (Z-Saber, Blank Drive)
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Metal Blade, Gemini Laser, Grab Buster, Block DropperMegamix Only
Category: Shielded, Semi Bulky, Nature, Bird
Location(s): MaGMML2:
Mix & Match
SMB3
Shovel Knight
Enhanced Mobility
A Mega Man for All Seasons
Bouncy Castle
Cyber Man
Unobtainium Mine
The Pit of Pits
Null and Void
MaGMML3:
Weapon Tutorials
Ultimate Level
Hunter Tower
NEO Pit of Pits
MaG48HMML:
GraviMan INC.
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: コッコ
Romaji: Kokko
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Cocco.png

Cocco is an enemy from Mega Man 5. It is a chicken robot modified from a toy.

Cocco was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in seven entries, as well as the Wily stage Unobtainium Mine, the Pit of Pits sub-level "Night Way", and in Null and Void. It returned in Make a Good Mega Man Level: Episode Zero, but only appeared in one level, Null and Void. Likewise, in Make a Good 48 Hour Mega Man Level it only appeared in the entry GraviMan INC..

In Make a Good Mega Man Level 3, Cocco was used in the entries Ultimate Level and Hunter Tower, as well as in the Contest Weapon Playground, and in the NEO Pit of Pits sublevels "Don't Chicken Out", "Flocking Call Torture", "Let's Not Lose Our Heads, Though", "Pullet Surprise", and "Wood Rush".

Behavior

Coccos will sit still, spawning Corocoros at a steady rate. Most weapons can only damage a Cocco by hitting its head.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
3
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 2 1 4 3 1 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 2 2/3/4 1 5/4 4 1 2 0.5 1 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 2 4 2
Other Notes

Related Enemies