Cocco
Cocco | |||||||||||||||||||||||||||||||||
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Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Cocco is an enemy from Mega Man 5. It is a chicken robot modified from a toy.
Cocco was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in seven entries, as well as the Wily stage Unobtainium Mine, the Pit of Pits sub-level "Night Way", and in Null and Void. It returned in Make a Good Mega Man Level: Episode Zero, but only appeared in one level, Null and Void. Likewise, in Make a Good 48 Hour Mega Man Level it only appeared in the entry GraviMan INC..
In Make a Good Mega Man Level 3, Cocco was used in the entries Ultimate Level and Hunter Tower, as well as in the Contest Weapon Playground, and in the NEO Pit of Pits sublevels "Don't Chicken Out", "Flocking Call Torture", "Let's Not Lose Our Heads, Though", "Pullet Surprise", and "Wood Rush".
Contents
Behavior
Coccos will sit still, spawning Corocoros at a steady rate. Most weapons can only damage a Cocco by hitting its head.
Damage Table
Make a Good Mega Man LevelMegamix Only
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1/1/3 | 3 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level 2
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1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
3 3 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3
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1/1/3 | 3 | 2 | 1 | 4 | 3 | 1 | 3 | 2 | ||||||||||||
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3/4/Y | 2 | 2/3/4 | 1 | 5/4 | 4 | 1 | 2 | 0.5 | 1 | 1/0.5 | 3 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
Other Notes |
Megamix Engine
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1/1/3 | Y | 2 | 2 | 4 | 2 | |||||
Other Notes |