Combust Man (stage)

From Make a Good Mega Man Level Contest
Jump to: navigation, search

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!

C meirl.png
Something's missing here... This article is a stub. Please help out the wiki by adding more content to it!
For the article on the boss, see Combust Man.
63rd : Combust Man

Make a Good Mega Man Level 2

Danger: Spontaneously combustible
"I did laugh at the boss, though, that was pretty funny."
SnoruntPyro, excerpt from judge comment.

Combust Man is the 63rd place entry in Make a Good Mega Man Level 2. It is a level with Count Bombs as its primary gimmick, and is relatively easy compared to the stages preceding it.


The level is rather straight-forward in terms of design, with the occasional stray path to lead to a Noble Nickel. These are recognized by the distinct change in background colors. Also the boss dies in a single hit with any weapon of choice.

The first split path features a slide passage to the right and a ladder up. The slide passage leads to a Noble Nickel; the ladder skips the Nickel.

The second split path features an obvious continuation to the right and a pit in the floor. Dropping into the pit leads to a Noble Nickel; the path to the right skips it.

Judge Comments[edit]

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 23 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 6 / 10 4 / 15 2 / 5 5 / 5 No

Honestly, it's pretty forgettable. For a level called "Combust Man" there is a strange, complete and utter lack of anything remotely related to fire, and the whole level is just some basic setups with Mets, New Shotmen, and Bounders. I was glad to see that Bounders were there because I was expecting a bunch of 5 and 6 enemies to not get used, but they weren't used like super interestingly or anything. There's a noticeable amount of challenges that seem laughably skippable, namely the New Shotman right at the start, and anything involving the Met Cannons. And this is probably one of the few levels where I'd just outright call the level ugly - the music is great, but the tiles in the background don't loop very well and when they get bright orange it's really eye searing. I did laugh at the boss, though, that was pretty funny. Overall, it's pretty average. There's clearly effort put into it, it's just that it doesn't really turn out too well.

JupiHornet JupiHornet JupiHornet : 13 / 50
Design Fun Creativity Aesthetics Functionality
2 / 15 4 / 10 3 / 15 1 / 5 3 / 5

It really didn't feel like a lot of thought was put into this stage's layout. You could literally avoid a lot of the enemies without any consequence. The graphics were really hard to look at, especially in the boss room. Speaking of the boss, I shot it once with the Mega Buster and it died (the boss seemed unfinished, but maybe it was intentional because it's called COMBUST Man???)

Enjl Enjl Enjl : 29 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 8 / 10 8 / 15 1 / 5 5 / 5 No

A fun little stage, though it could have done more with what it offers. The challenge in this level is fairly simple and it doesn't ramp up much, with the falling section at the end being mainly difficult due to its unpredictability. The Nickel sections, while providing a nice bonus challenge, are held back by their background palette which often obscures enemies that are placed in these rooms. I like the way Combust Man combusts when you shoot him, though. Pretty funny ending.

Garirry Garirry Garirry : 25 / 50
Design Fun Creativity Aesthetics Functionality
6 / 15 6 / 10 5 / 15 3 / 5 5 / 5
The problem is that this stage is too damn easy. The level design is boring and uninteresting. At least it's not bullshit though. Also Noble Nickels are all over the place It was boring. Not tedious or annoying, just boring. But I guess I did have a few moments of fun. Well I gotta give bonus points for creativity at least. Having a boss is extra points at least, but it doesn't do anything and dies in one hit. Other than that the stage does nothing interesting. Eyestraining, good music though. Works just fine.

Ehhhh… there's honestly little appeal in this stage. It's way too easy, the level just feels empty and boring most of the time. The graphics are eyestraining and nothing too impressive anyway. And while I always have to give some points for having a boss, in this case it's just a still sprite that does nothing and dies in one hit. I pretty much sum up this stage in one word: boring.

ACESpark ACESpark ACESpark : 23 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 5 / 10 5 / 15 2 / 5 5 / 5 No

Hm. This.. exists? Nice of you to make a custom tileset, it doesn't exactly look remotely in style, but that's forgivable. Less forgivable is assets that clearly should be animated, aren't. Pretty sure that was covered by the tutorials.

Your main issue is the lack of anything in this stage related to the Robot Master. This stage does nothing interesting. Props for using a minor gimmick at least, but you haven't really done much with them, and Count Bombs by themselves are so generic, levels usually have to use other gimmicks around them since they're so boring. (Look at any Mega Man stage that uses Count Bombs, such as Blizzard Man and Burst Man, they are never the only thing in the stage!) There's also a few areas where you can find yourself stuck either using weapons to get out or kill yourself, but these are limited to the Noble Nickels, so that's not too bad. As for the Nickels themselves, these are, quite frankly, the easiest collectables I have ever encountered. Much like the rest of the stage, no thought was put into them.

As I saw the boss corridor, I was not expecting anything to be waiting for me, and was ready for no climax to the stage what-so-ever. But...I have to praise you for that part. That was great!

Shame about the rest of the level.

Make a Good Mega Man Level 2 - Tier 3
Entry Stages
Chomp ManSMB3MegaLondoCombust ManThe DampeningTaco ManCandy PanicForgotten Fortress
List of Bosses
Chomp ManBowserCombust ManTaco ManMetal ManGangly Crash Man
Tier Boss & Other Goodies
Door ManJewel Man
Make a Good Mega Man Level 2
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man