Combust Man (stage)

From Make a Good Mega Man Level Contest
Jump to: navigation, search

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!

C meirl.png
Something's missing here... This article is a stub. Please help out the wiki by adding more content to it!
For the article on the boss, see Combust Man.
63rd: Combust Man

Make a Good Mega Man Level 2

MaGMML2-63-CombustMan.png
Danger: Spontaneously combustible
"I did laugh at the boss, though, that was pretty funny."
―SnoruntPyro, excerpt from judge comment.

Combust Man is the 63rd place entry in Make a Good Mega Man Level 2. It is a level with Count Bombs as its primary gimmick, and is relatively easy compared to the stages preceding it.

Strategy

The level is rather straight-forward in terms of design, with the occasional stray path to lead to a Noble Nickel. These are recognized by the distinct change in background colors. Also the boss dies in a single hit with any weapon of choice.

The first split path features a slide passage to the right and a ladder up. The slide passage leads to a Noble Nickel; the ladder skips the Nickel.

The second split path features an obvious continuation to the right and a pit in the floor. Dropping into the pit leads to a Noble Nickel; the path to the right skips it.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 23 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 6 / 10 4 / 15 2 / 5 5 / 5 No



Honestly, it's pretty forgettable. For a level called "Combust Man" there is a strange, complete and utter lack of anything remotely related to fire, and the whole level is just some basic setups with Mets, New Shotmen, and Bounders. I was glad to see that Bounders were there because I was expecting a bunch of 5 and 6 enemies to not get used, but they weren't used like super interestingly or anything. There's a noticeable amount of challenges that seem laughably skippable, namely the New Shotman right at the start, and anything involving the Met Cannons. And this is probably one of the few levels where I'd just outright call the level ugly - the music is great, but the tiles in the background don't loop very well and when they get bright orange it's really eye searing. I did laugh at the boss, though, that was pretty funny. Overall, it's pretty average. There's clearly effort put into it, it's just that it doesn't really turn out too well.

JupiHornet JupiHornet JupiHornet : 13 / 50
Design Fun Creativity Aesthetics Functionality
2 / 15 4 / 10 3 / 15 1 / 5 3 / 5



It really didn't feel like a lot of thought was put into this stage's layout. You could literally avoid a lot of the enemies without any consequence. The graphics were really hard to look at, especially in the boss room. Speaking of the boss, I shot it once with the Mega Buster and it died (the boss seemed unfinished, but maybe it was intentional because it's called COMBUST Man???)

Enjl Enjl Enjl : 29 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 8 / 10 8 / 15 1 / 5 5 / 5 No



A fun little stage, though it could have done more with what it offers. The challenge in this level is fairly simple and it doesn't ramp up much, with the falling section at the end being mainly difficult due to its unpredictability. The Nickel sections, while providing a nice bonus challenge, are held back by their background palette which often obscures enemies that are placed in these rooms. I like the way Combust Man combusts when you shoot him, though. Pretty funny ending.

Garirry Garirry Garirry : 25 / 50
Design Fun Creativity Aesthetics Functionality
6 / 15 6 / 10 5 / 15 3 / 5 5 / 5
The problem is that this stage is too damn easy. The level design is boring and uninteresting. At least it's not bullshit though. Also Noble Nickels are all over the place It was boring. Not tedious or annoying, just boring. But I guess I did have a few moments of fun. Well I gotta give bonus points for creativity at least. Having a boss is extra points at least, but it doesn't do anything and dies in one hit. Other than that the stage does nothing interesting. Eyestraining, good music though. Works just fine.



Ehhhh… there's honestly little appeal in this stage. It's way too easy, the level just feels empty and boring most of the time. The graphics are eyestraining and nothing too impressive anyway. And while I always have to give some points for having a boss, in this case it's just a still sprite that does nothing and dies in one hit. I pretty much sum up this stage in one word: boring.

ACESpark ACESpark ACESpark : 23 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 5 / 10 5 / 15 2 / 5 5 / 5 No



Hm. This.. exists? Nice of you to make a custom tileset, it doesn't exactly look remotely in style, but that's forgivable. Less forgivable is assets that clearly should be animated, aren't. Pretty sure that was covered by the tutorials.

Your main issue is the lack of anything in this stage related to the Robot Master. This stage does nothing interesting. Props for using a minor gimmick at least, but you haven't really done much with them, and Count Bombs by themselves are so generic, levels usually have to use other gimmicks around them since they're so boring. (Look at any Mega Man stage that uses Count Bombs, such as Blizzard Man and Burst Man, they are never the only thing in the stage!) There's also a few areas where you can find yourself stuck either using weapons to get out or kill yourself, but these are limited to the Noble Nickels, so that's not too bad. As for the Nickels themselves, these are, quite frankly, the easiest collectables I have ever encountered. Much like the rest of the stage, no thought was put into them.

As I saw the boss corridor, I was not expecting anything to be waiting for me, and was ready for no climax to the stage what-so-ever. But...I have to praise you for that part. That was great!

Shame about the rest of the level.



Make a Good Mega Man Level 2 - Tier 3
Entry Stages
Chomp Man • SMB3 • MegaLondo • Combust Man • The Dampening • Taco Man • Candy Panic • Forgotten Fortress
List of Bosses
Chomp Man • Bowser • Combust Man • Taco Man • Metal Man • Gangly Crash Man
Tier Boss & Other Goodies
Door Man • Jewel Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man