Count Bomb

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Count Bomb
Artwork by Capcom
Artwork by Capcom
In-Game Information
Attack Damage: 4 (explosion)
Type: Platform, Damage
Location(s): MaGMML(1R):
Sunset Siege
Wily Combo
Thunderclyffe Plant
Dr. Wily's Incinerator Chute
Everything's Blowing Up
Flashback Database
Quirky Unconsistent Incomprehensible Nonsensical Track
Gigavolt Man
Colorful Hall
Chomp Man
Combust Man
Taco Man
Forgotten Fortress
Joe Destruction Co.
Shovel Knight
Poorly Named Level
Joe Man
Nitrogen Man
But It Lacked the Depth to Convince Me That This is Really Hell
Bouncy Castle
Sector Upsilon 6
Classic Castle
Reality Core
Coyote Man
The Quickening 2
Swiss Hotel
The Pit of Pits
Null and Void
Abyss Balcony
MaGMML3 Judge Application Levels:
Space Crusade
Misc. Information
Script: カウントボム
Romaji: Kaunto Bomu
Alt. Name(s): Count Bomb NEO (Mega Man 7)
Count Bomb GEO (Mega Man 8)
Programmer(s): Blyka1
Series Information
Official Game Appearances: Mega Man 6
Mega Man 7
Mega Man 8
Mega Man 10
Mega Man III
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R)
MaGMML3 Judge Application Levels
Megamix Engine

The Count Bomb is a gimmick introduced in Mega Man III, which later appeared with a more commonly-used redesign in Mega Man 6. It is an explosive platform activated by pressing a button.

Count Bombs were first made available in the devkit for the original Make a Good Mega Man Level, where they appeared in the entries Sunset Siege, Wily Combo, and Thunderclyffe Plant, as well as the Wily stages Dr. Wily's Incinerator Chute, Everything's Blowing Up, and Flashback Database.

Count Bombs returned in Make a Good Mega Man Level 2, where they appeared in 16 entries, as well as the Wily stages Classic Castle and Reality Core, the Tier X stages Coyote Man, The Quickening 2 and Swiss Hotel, the Pit of Pits sub-levels "Deja Vu", "Hot Mess", "Stone Man Rip-off", and "You know the Drill.", and in Null and Void. They also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Abyss Balcony and the Make a Good Mega Man Level 3 Judge Application Level Space Crusade.


Count Bombs will initially serve as solid objects, which will deflect most projectiles. If Mega Man presses the button, the bomb will count down, exploding shortly after reaching 0. Starting in MaGMML2, the explosions will damage Mega Man.

The creation code value "time" can be used to set the number a Count Bomb starts at before it counts down. By default, the number is 3.

Related Enemies/Gimmicks[edit]