X : Coyote Man
Make a Good Mega Man Level 2
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Meep meep!
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Overview
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Creator(s):
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Cheez8
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Composer(s):
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Treasure
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Statistics
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Rank:
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X
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Elements:
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1
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Collectables:
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Enemies:
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Gimmicks:
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Bosses:
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Theme Music
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McDonald's Treasure Land Adventure - Train Ride Boss: McDonald's Treasure Land Adventure - Final Boss
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Coyote Man is a Tier X level in Make a Good Mega Man Level 2, created by Cheez8. It is a western-themed level with a focus on explosive enemies and gimmicks.
Strategy[edit]
The beginning of the stage is a stretch of land with a Colton, a Bomb Thrown, and two Spring Face Bombs. After that is a room with a ? Can. Going to the right in this room leads to a long stretch of land that must be crossed with a utility, ending with two Coltons blocking the first Noble Nickel. Going down in the room with the ? Can instead leads to a room with three Count Bombs blocking the exit, then a group of Coltons that Mega Man must destroy while also detonating Count Bombs. After that is a room with two Can Throwns, then a room with both a Bomb Thrown and a Can Thrown. After dropping down three rooms with Coltons and Can Throwns, Mega Man can go in two directions, each guarded by a Mizzile. The left side leads to a room with a tricky jump over Tomahawk Platforms and around Mizziles that rewards Mega Man with the second Noble Nickel. To the right is a battle against a Mega Mizzile...or at least, that's what would have been there had the Mega Mizzile not gone on strike. Instead, there's simply an infobox from Mega Mizzile and a gate leading to the next room.
The next room features a pack of Bomb Throwns, plus a Colton, a Can Thrown, and a Spring Face Bomb. The room has two paths; taking the lower path leads to a room with a wide pit that must be cleared with either Rush Jet or a careful combination of Wheel Cutter and Super Arrow. Getting past this room rewards Mega Man with the final Noble Nickel. Going to the right in the room Mega Man came from leads to a room where he must wait for two Count Bombs to explode while avoiding a Can Thrown and a Spring Face Bomb, which leads to the same room as the other path, but without collecting the Noble Nickel. The room both paths lead to is a long stretch of jumps across Count Bombs and Tomahawk Platforms accompanied by Mizziles, Coltons, and Bomb Throwns. Climbing up the ladder at the end of the room and avoiding the Can Thrown leads to a boss gate, followed by a drop downwards that Mega Man doesn't notice until he realizes he isn't standing on anything. He then falls down the chasm, leading to the battle against Coyote Man.
- Mega Mizzile was intended to be an actual miniboss fight, but when Cheez8 believed she wouldn't have time to finish it, she put the "On Strike!" sign as a placeholder. She wound up having ample time to finish Mega Mizzile, but elected to omit it and keep the sign on the grounds that it was funny.