|Artwork by Capcom|
Crash Man, also known as Clashman, is a boss from Mega Man 2. He is a combat robot made by Dr. Wily based on Bomb Man and Guts Man's schematics. This gives him the explosive power of the former, and the resilient armour of the latter.
Like all MaGMML2 devkit bosses, Crash Man returns in the Megamix Engine, and is reappears as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He also appears in the Megamix Engine's Example Game, replacing Guts Man in the fifth Wily stage if the difficulty is set to Easy.
Crash Man's pattern is extremely simple. He will walk back and forth, and when Mega Man shoots or presses the fire button, Crash Man will jump. He will then shoot a Crash Bomb if there isn't already one on the screen; otherwise, he won't do anything. If Mega Man avoids pressing the fire button for long enough, Crash Man will jump anyway.
Make a Good Mega Man LevelMegamix Only
Make a Good Mega Man Level 2
|Other Notes||Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine|
Make a Good Mega Man Level 3
Make a Good 24 Hour Mega Man LevelMegamix Only
Make a Good 48 Hour Mega Man Level
Make a Good Mega Man Level: Episode Zero
- In Make a Good Mega Man Level 2, Crash Man's Crash Bomber uses sound effects from the fangame Quint's Revenge, replacing the original sound effects from his Mega Man 2 fight. In the Megamix Engine, the same sounds are used, but the explosion sound is different.
|Make a Good Mega Man Level 2 - Tier 6|
|Wily Coaster • Changeable Caverns • Joe Man (stage) • Crystal Lab • Nitrogen Man • Duwang • Lava Factory • Just an Ice Level|
|List of Bosses|
|Joe Man • Joe Man R • Chill Man • Crash Man|