Crazy Cannon

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Crazy Cannon
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 3 (contact)1
4 (contact)1R23
2 (projectile)
Weakness(es): Pharaoh Shot, Gemini Laser1
Solar Blaze1R
Sakugarne2
Tornado Blow, Prismatic Laser, Royal Guard3
Wire Adaptor, Concrete Shot, Plant BarrierMegamix Only
Category: Cannons
Location(s): MaGMML(1R):
City War
Sunset Siege
Napalm Forest and Caves
Hard to See Land
Thunderclyffe Plant
Research Facility
NEON GRAVITY
Hall of Fame
Flashback Database1R
MaGMML2:
Snow Man
Rush City
Something Original
MegaLondo
The Dampening
Candy Panic
Forgotten Fortress
Orbital Station
Quint Stage
But It Lacked the Depth to Convince Me That This is Really Hell
Classic Castle
Inner Sanctum
Reality Core
The Pit of Pits
Null and Void
MaGMML3:
Weapon Tutorials
X6Meme
A piece of cake, but with aesthetics
Trouble in the Fortress
Hunter Tower
Identity Man
Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
Sparks and Sockets
My First Megamix Level uwu xd lmao (dab)
Unguarded Treasure
NEO Pit of Pits
MaGMML3 Judge Application Levels:
Space Crusade
Gate 303
Misc. Information
Japanese Name: Shotman
Script: ショットマン
Romaji: Shottoman
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy, Rush Bike costume)
MaG48HMML (NPC)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
CrazyCannon.png

Crazy Cannon is an enemy from Mega Man 2. It is a firefighting robot that uses a crank on its body to change the direction of its arm cannon, modified to fire energy shots.

Crazy Cannon was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Sunset Siege, Napalm Forest and Caves, Hard to See Land, Thunderclyffe Plant, Research Facility, and NEON GRAVITY. It also appeared in the Wily stage Hall of Fame, and the remake added it to the redesigned Flashback Database.

It returned in Make a Good Mega Man Level 2, where it appeared in ten entries, the Wily stages Classic Castle, Inner Sanctum, and Reality Core, the Pit of Pits rooms "Gambly Night", "Paradrop", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number three), and "Water Test", and in Null and Void. It also appears in the Make a Good Mega Man Level 3 Judge Application Levels Space Crusade and Gate 303, and in Make a Good 48 Hour Mega Man Level as an NPC on the SS Elroy (though as an enemy, it is unused).

In Make a Good Mega Man Level 3, Crazy Cannon was used in the entries X6Meme, A piece of cake, but with aesthetics, Trouble in the Fortress, Hunter Tower, Identity Man, Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, Sparks and Sockets, My First Megamix Level uwu xd lmao (dab), and Unguarded Treasure. The same game also used it in the Contest Weapon Playground, and the NEO Pit of Pits sublevel "Getting Over It". When using the Flash Man costume, a Crazy Cannon acts as the replacement for the Rush Bike.

Behavior

Crazy Cannons shoot projectiles in an arc, periodically alternating between shooting straight forward and shooting diagonally upwards.

By default, Crazy Cannons are blue with a red face, but by setting "col = 1" in a Crazy Cannon's creation code, it will turn red with a blue face.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
WildGunner.png Wild Gunner MaGMML2 Yggdrasil
Reality Core
Deep Thoughts
A three-eyed Crazy Cannon that fires huge clusters of projectiles in low and high arcs when the cannon is pointing forward. When the cannon is pointing upward, it will only fire in a high arc. Zatsupachi 5 4 (contact)
4 (projectile)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1.5
1
3
1
1
4
0
3
2
0.5
1
3
1/1/5
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 4 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 2/3/4 2 4/3 4 0.5 1 1 4 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Related Enemies