Crazy Razy
Crazy Razy | |||||||||||||||||||||||||||||||||
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- "An enemy originating from Ice Man's stage. Will quickly dash towards the player and occasionally shoot, and once shot, depending on where it is shot, different things will happen. If it is shot in the head, it will just die, but if it is shot in the body, the had will break off and chase Mega Man."
- ―Note in Crazy Razy's code, Megamix Engine
Crazy Razy is an enemy from the original Mega Man. It is a security guard robot with a detachable head that will pursue intruders if the body is incapacitated.
Crazy Razy was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key.
Crazy Razy returned in Make a Good Mega Man Level 2, where it appeared in the entries Snow Man and Bond Man, as well as in the Wily Star II stage Reality Core, and the Pit of Pits mini-stage "Lyrickrolled". It made further appearances in the Make a Good 48 Hour Mega Man Level entries Faint Flying Factory, Hopping High Above Danger, Enkers Revengeance, Commando Caverns, and Realm of the Lich Lord.
In Make a Good Mega Man Level 3, Crazy Razy was used in the entries X6Meme and Skull Secret Zone, and the NEO Pit of Pits sublevel "Some Factory Dr. Wily Built".
Contents
Behavior[edit]
Crazy Razys run forwards constantly, only turning around if they hit a wall. Occasionally, they will fire a green projectile from their torsos. If they manage to collide with Mega Man, or if their body is destroyed, the head will start flying on its own, relentlessly chasing him and attacking with divebombs. If hit in the head before splitting, however, the entire Crazy Razy robot is destroyed.
Damage Table[edit]
Make a Good Mega Man Level[edit]
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1/1/3 1/1/3 |
2 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. |
Make a Good Mega Man Level Remastered[edit]
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1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2[edit]
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1/1/3 1/1/3 |
1 2 |
1 3 |
3 1 |
1 1 |
Y Y |
1 1 |
1 3 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
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1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 2 | 4 | 4/2 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
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1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | 2 | |
Other Notes |
Megamix Engine[edit]
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1/1/3 | Y | 2 | 4 | 3 | 2 | |||||
Other Notes |