Crystal Joe

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Crystal Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
8 (crystal)
Weakness(es): Slash Claw2
Laser Trident, Prismatic Laser, Banshee Wail3
Chill Spike, Slash Claw, Wheel Cutter, Sakugarne24H
Z-Saber (No Chip)
Cutter Chip (Z-Saber, Blank Drive)EZ
Magic Card, Concrete ShotMegamix Only
Category: Joes
Location(s): MaGMML2:
Airflow Hubble
Rush City
MegaLondo
Starman Recreation
Aurora Man
Escape Sequence
Misty Lake
Reality Core
Null and Void
MaGMML3:
Weapon Tutorials
Gilded Man
Glass Factory
Decoy Man
House of Fun
The Warped Void
Frenzy Reactor
Up Down All Around
Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
Outer Reaches
Poudrin Man
An Ice Cave in Russia
NEO Pit of Pits
MaG24HMML:
X Factory
MaG48HMML:
Weapon Tutorials
MaGMML: Episode Zero:
Midnight Aurora
MaGMML3 Judge Application Levels:
X Factory
Misc. Information
Script: クリスタルジョー
Romaji: Kurisutaru Jō
Programmer(s): Sharb
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG24HMML (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
CrystalJoe.png

Crystal Joe is an enemy from Mega Man 5. It is a Sniper Joe with the ability to create crystals.

Crystal Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, MegaLondo, Starman Recreation, Aurora Man, Escape Sequence, and Misty Lake, as well as the Wily stage Reality Core, and in Null and Void. It reappears in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels. It also appears in the Make a Good Mega Man Level: Episode Zero stage Midnight Aurora.

In Make a Good 48 Hour Mega Man Level, a Crystal Joe appears in Tier 11 as an NPC, but is otherwise unused as an enemy outside of a fleeting appearance in the game's Weapon Tutorials.

By contrast, Crystal Joe was abundantly prominent as an enemy in Make a Good Mega Man Level 3. There, it appeared in 11 entries (not counting variants), the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Megaman Crushes the Competition!", Mine Layer Madness", "The Top 10 Most Commonly Used Enemies in MaGMML3, in Increasing Order" (where it is ranked #9), "SCROLL JOES!", and "Swinging Mine".

Behavior[edit]

Crystal Joes will charge up energy, eventually forming a crystal that deflects projectiles, which it will fire forward shortly after creating. When the crystal has gone off-screen, been destroyed, or been reflected by Jewel Satellite, the Crystal Joe will continue charging up energy.

Variants[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
CrystalJoeContraBase.png Crystal Joe (Contra Base) MaGMML: Episode Zero Contra Base A modified Crystal Joe that replaces its crystal for a stream of four bullets. It lacks the original's shielding, and so is always vulnerable to damage. SilvernixSP 3 3 (contact)
2 (projectile)

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 4
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
1
1
1
1
1
1
1
Y
Y
4
4
1.5
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 2 4/3 5 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man Level[edit]

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A†
Y
N/A†
 ?/?*
4/2
1/3
1/5
2
1
2
1
1
2
2
1
1
3
1
2
Y
Y
10
2
3
2
4
2
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine.
*Not usable in any scenario involving Crystal Joes in MaG24HMML.
†Not in the current build of the Megamix Engine.

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
N/A*
1/1/3
N/A*
2
2
2
N/A*
0
N/A*
2
N/A*
1/1/2
N/A*
2
N/A*
3
N/A*
2
N/A*
N/A†
Other Notes Top row is damage in MaG48HMML; bottom row is damage from MaG48HMML weapons in the Megamix Engine.
*Not usable in any scenario involving Crystal Joe in MaG48HMML.
†Not in the current build of the Megamix Engine.

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes