Curlinger
Curlinger is an enemy from Mega Man 6. It is a robot that resembles a curling stone, and is used for surprise attacks.
Curlinger was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Maze of Death, as well as the Wily stage Cannon Deck (though it is absent in the remake's new version of said stage).
Curlinger returned in Make a Good Mega Man Level 2, and appeared in the entries Snow Man, Cardinal Man, Forgotten Fortress, Duwang, and Neapolitan Man. It also appeared in the secret level Twilight Lodge, the Wily stage Reality Core, the Pit of Pits sublevels "Cold Water" and "Ice Climber", and in Null and Void. In Make a Good Mega Man Level: Episode Zero, it appeared in Frosty Fields, Metropolitan Neapolitan, and Space Jam.
In Make a Good 48 Hour Mega Man Level, Curlinger only appeared in the entries Frozen Lab and Planet Xanlordus. When it returned in Make a Good Mega Man Level 3, the enemy saw significantly greater usage, appearing in ten separate entries. Additionally, it appeared in the Weapon Tutorials, the Tier X stage Thermae Man, and the NEO Pit of Pits sublevels "Block Party", "Filched Fortress", "Flopside Pit", "Freezer", "The Top 10 Most Commonly Used Enemies in MaGMML3, in Increasing Order" (ranking 10th), and "Wizardly Trap" (reskinned as a Koopa shell).
Contents
Behavior
Curlinger slides along the ground in one direction, picking up speed as it moves. If it hits a wall, it will rebound and slide in the opposite direction, retaining the momentum it had prior to the impact. If hit with the Slash Claw, Break Dash, or Z-Saber, it will be launched backwards and die upon hitting a wall.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| Wallinger | MaGMML: Episode Zero | Space Jam Null and Void |
An anti-gravity Curlinger that moves along a background wall instead of the ground. | Big Fish | 3 | 3 (contact) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
2 2 |
0 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
0* 0* |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. *The Slash Claw causes Curlinger to rebound, but deals no direct damage. The Force Beam doesn't have this effect, but it still inflicts no damage. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 0* | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 2 | 3 | 3/1 | 1 | |||||||||
| Other Notes | *The Break Dash causes Curlinger to rebound, but deals no direct damage. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 0* | 2 | 99 | ||||||
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1 | 0* | 2 | 2 | ||||||
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1 | 0* | 2 | 1 | ||||||
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2 | 0* | 2 | 3 | ||||||
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2 | 3† | 3 | 4 | ||||||
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1 | 0* | 2 | 2 | ||||||
| Other Notes | *The Z-Saber causes Curlinger to rebound, but deals no direct damage. †Damage comes from lightning bolt. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Notes
- In MaGMML1, they lacked their distinctive rebound sound when hitting walls. This sound is included in all MaGMML games and devkits from MaGMML2 onwards.