Curlinger

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Curlinger
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact)
Weakness(es): Thunder Wool1
Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Tornado Blow, Thunder Beam3
Search Snake48H
Zap Chip (Blank Drive)EZ
Wheel CutterMegamix Only
Category: Grounded
Location(s): MaGMML(1R):
Maze of Death
Cannon Deck1
MaGMML2:
Snow Man
Cardinal Man
Forgotten Fortress
Duwang
Neapolitan Man
Twilight Lodge
Reality Core
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Frosty Fields
Metropolitan Neapolitan
Space Jam
Misc. Information
Script: カーリンガー
Romaji: Kāringā
Programmer(s): SnoruntPyro1
Entity103723
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Curlinger.png

Curlinger is an enemy from Mega Man 6. It is a robot that resembles a curling stone, and is used for surprise attacks.

Curlinger was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Maze of Death, as well as the Wily stage Cannon Deck (though it is absent in the remake's new version of said stage).

Curlinger returned in Make a Good Mega Man Level 2, and appeared in the entries Snow Man, Cardinal Man, Forgotten Fortress, Duwang, and Neapolitan Man. It also appeared in the secret level Twilight Lodge, the Wily stage Reality Core, the Pit of Pits sublevels "Cold Water" and "Ice Climber", and in Null and Void. In Make a Good Mega Man Level: Episode Zero, it appeared in Frosty Fields, Metropolitan Neapolitan, and Space Jam.

Behavior[edit]

Curlinger slides along the ground in one direction, picking up speed as it moves. If it hits a wall, it will rebound and slide in the opposite direction, retaining the momentum it had prior to the impact. It will also rebound if hit with the Slash Claw, Break Dash, or Z-Saber.

Variants[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Wallinger.png Wallinger MaGMML: Episode Zero Space Jam
Null and Void
An anti-gravity Curlinger that moves along a background wall instead of the ground. Big Fish 3 3 (contact)

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1
1
1
1
2
2
0
3
3
0.5
1
3
1/1/4
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
0*
0*
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.
*The Slash Claw causes Curlinger to rebound, but deals no damage. The Force Beam doesn't have this effect, but it still deals no damage to it.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 0*
Other Notes *The Break Dash causes Curlinger to rebound, but deals no damage.

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 0* 2 99
Cutter Chip 1 0* 2 2
Flame Chip 1 0* 2 1
Icicle Chip 2 0* 2 3
Zap Chip 2 3† 3 4
Psycho Chip 1 0* 2 2
Other Notes *The Z-Saber causes Curlinger to rebound, but deals no damage.
†Damage comes from lightning bolt.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Trivia[edit]

  • In Make a Good Mega Man Level, they lacked their distinctive rebound sound when hitting walls. This sound is included in all MaGMML games and devkits from Make a Good Mega Man Level 2 onwards.