Cursor Curse

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31st : Cursor Curse

Make a Good Mega Man Level 2

DeletThis.PNG
Delete This. Literally
"This cursor fella wanted to throw me in the recycle bin. I managed to escape and snatch some terabytes of data about curing various viruses."
―Junk Man, outside of the level

Cursor Curse is the 31st placed level in Make A Good Mega Man Level 2. It is a level where the player is harassed by the cursor. This harassment involves placing enemies, blocks, and outright trying to delete the player character.

Strategy[edit]

The Cursor's delete attack is a one-hit kill. It has to be dodged numerous times before the player can get to the next screen. The easiest way to dodge it is continuously sliding from one side of the screen to the other.

The sledding section requires obedience. Jumping at the end will cause the player to ram into spikes. Only jump when the signs tell you to jump.

Judge Comments[edit]

Judge Comments
Pyro SnoruntPyro Pyro : 25 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 4 / 10 8 / 15 3 / 5 5 / 5 No



Man, this started off so good and adorable and then it just....dropped off. I love the cursor concept, and the first few screens do a really nice job of being all 'YO GIMMICK' and they're just hilarious in general. And then the level just kinda spirals down into just pasting down random ideas with the occasional appereance of the cursor. There's a random Volt Man fight where the cursor just spams Tellies. There's a random gravity flip section. There's a random sled section. And then the end is just some random gauntlet of minibosses that just has nothing to do with the cursor?? The boss is okay, I guess, though the enemies can pile up really easily. It's really sad to just see a really neat concept go down the drain so quickly. I wish there was way more done with this concept D:

JupiHornet JupiHornet JupiHornet : 37 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 10 / 10 15 / 15 0 / 5 3 / 5



That was an AWESOME gimmick. The "delete" thing at the beginning was especially cool, but it wasn't entirely obvious what you were supposed to do at first. The level itself was a nice set of challenges and the boss at the end was really cool (the Rounders were pretty annoying, though). However, the graphics are extremely minimal and the music doesn't loop properly.

Enjl Enjl Enjl : 30 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 5 / 10 12 / 15 3 / 5 5 / 5 No



This level makes me so sad. I absolutely adore the premise and how the level starts. However, as soon as Volt Man drops in, it feels like the level slowly but surely runs out of ideas. The entire charm from the start takes a back seat to midbosses, which were placed in such a way that they don't give much of a signal besides "filler". The fight against the cursor was pretty cute, though he could've used a proper pattern. I'd have liked to see him use his right-click powers more. MAN, though, this level could've been so much more... D:

Garirry Garirry Garirry : 34 / 50
Design Fun Creativity Aesthetics Functionality
8 / 15 7 / 10 10 / 15 4 / 5 5 / 5
Decent. I think there's too many minibosses but other than that, it's nothing too annoying, but it still feels kinda empty or enemies are unecessary sometimes. It's alright. Nothing particular. It was kinda enjoyable, but it did get pretty boring and/or annoying at times. It's actually a genius idea, but it's not executed well. I think a smart cursor as an enemy is a great idea. Other than that, nothing interesting. Looks alright, music is meh. Works just fine.



I really liked the idea behind this one, but unfortunately it wasn't executed as well as it could have been. By that I mean the Cursor enemy gimmick is interesting, but it doesn't really do anything except for the first screen and the two bosses. Speaking of which, the first boss is pretty annoying. Other than that, I think that the amount of mini-bosses is too high, and most of the level just feels empty sometimes. Overall this isn't a bad stage, but it definitely could have been better.

ACESpark ACESpark ACESpark : 30 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 5 / 10 12 / 15 2 / 5 5 / 5 No



"That... is a utter shame. Your level concept promised a Michelin Star quality meal. Sure the decoration in the place is shoddy, but everything sounds so interesting! In the end, it offered a tasty appetiser, followed by a burnt chewy steak with overcooked veg, but at least had the decency to end with a solid, if rather boring pudding. And now I'm hungry. Let's get something clear - your opening room was fantastic. Even though the introduction will likely kill the player the first time they see it, after that point, they WILL understand the gimmick, and honestly I say you still introduced that gimmick well, because while it will probably kill the player, it is very clear the player's death was still their fault. (Curiosity kills the cat, as they say.)

And the level seems to continue the trend, with a nice little flair for spike placement, and even an interesting idea for a Mid-Stage Robot Master, (there's some issues with the implementation - namely the boss room is far too small for the boss you used!)... and then promptly drops the ball. ... what happened to the concept of the stage? Why... do we just get utterly random dev-kit gimmicks with no rhyme or reason to their existence? Most of them, like Frost Man's sled, aren't even justified in this stage's little universe, (and what was up with the ending of that segment!?)... and every single mini-boss felt like filler. Utter filler.

I really wish I could see more things unique to the mouse cursor idea! You have an entire menu at the right click there.. it would've been great to see some other actions! The stage ends before anything else interesting happens.

The boss is ok, although there is a bit too much RNG and Spam in the battle for my tastes. Perhaps a cap to the amount of Rounders it could summon would've been a place to start. Disappointing stage really. This could've been a contender had it followed through with it's core concept."



Make a Good Mega Man Level 2
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Make a Good Mega Man Level 2 - Tier 7
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Biplane BayBlaze ManGunpowder CellarCursor CurseCossack's Other CitadelFortified LabSpiky SituationRuined Lab
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