Cutting Edge Technology

From Make a Good Mega Man Level Contest
Jump to: navigation, search
106th: Cutting Edge Technology

Make a Good 48 Hour Mega Man Level

MaG48HMML-106-CuttingEdgeTechnology.png
Behold, the world inside John Cage's computer.

Cutting Edge Technology is the 106th place entry in Make a Good 48 Hour Mega Man Level. It is seemingly supposed to represent the inside of a computer, judging from the random background tiles that resemble computer fans. The stage itself mostly focuses on Sheep Block platforming, while avoiding attacks from enemies and Super Cutters that endlessly spawn from the aforementioned fans. Beyond that, the stage itself is notable for lacking an Energy Element when initially submitted, resulting in one being added by the devteam.

Strategy[edit]

The first few screens aren't notable, mainly consisting of avoiding a few Bomb Pottons and going through a short Molmole section, with an introduction to Super Cutters sandwiched between them. The Sheep Blocks here come in two varieties: red and yellow blocks that disappear very quickly, and green and blue blocks that take a lot longer to disappear. This is important as in two consecutive screens, Mega Man needs to avoid enemy attacks while waiting for the blocks to vanish. The Rain Flush can instantly kill Pakatto 24s regardless of their shields, while the Flame Mixer will destroy Super Cutters on contact (if one doesn't sneak past the flames). At the first checkpoint, a split path presents itself, though the only real choice is going right; the left path leads to a blank screen and instant death.

The rest of the stage from this point on demands quick platforming on red/yellow Sheep Blocks, with the aim of reaching safe ground before falling into a pit or onto spikes. As ever, use of the Rain Flush or Flame Mixer where possible is recommended. Occasionally, a wall of Sheep Blocks will barricade the path forward, requiring a sense of when to jump before the platform vanishes in order to avoid death. At the very end is an Energy Element and a sign from the devteam – despite two boss doors being at the end, they are non-functional and nothing exists beyond them.

Judge Comments[edit]

Judge Comments
ParmaJon ParmaJon ParmaJon : 18 / 100
Design Creativity Function Fun Aesthetic
8 / 35 2 / 15 2 / 10 2 / 25 4 / 15



Pro tip: don't use blank backgrounds. It generally doesn't go over well. The whole level is just blank and empty, and the lack of music makes it feel more empty. The parts where you are on the Sheep Man blocks and you are dodging things as you fall were alright, almost too good for the rest of the level. The level has a difficulty curve and an introduction to the gimmicks. It feels more like a 12 hour level, or it just wasn't finished. There really isn't much to talk about because there's so much nothing. Like, there seem to be split paths that just don't work. It just doesn't make a great level experience overall.

PKWeegee PKWeegee PKWeeGee : 9 / 100
Design Creativity Function Fun Aesthetic
3 / 35 0 / 15 3 / 10 1 / 25 2 / 15



Oh dear, where did we go wrong? Level is hard to look at, Sheep blocks are baffling and used weirdly, there is a screen transition that leads into the void, and you forgot a stop scroll object at the end. What happened?

M-Jacq M-Jacq M-Jacq : 10 / 100
Design Creativity Function Fun Aesthetic
2 / 35 0 / 15 1 / 10 2 / 25 5 / 15



Every tile in this level looks like a Lego. Which is appropriate, because this level was about as fun as repeatingly stepping on the contents of a Lego set. I guess some of the individual rooms are good - there's that one room with the Pakattos that's pretty okay. But then just a few screens ahead of it is a screen where the Pakattos are pointed backwards, so I think those happy accidents are just that: accidents. Actually, I think the thing that really, truly aggravates me about this level is that the sheep blocks have clearly been altered so that they go off at different speeds, which is as befuddling as it is infuriating. WHY!?!? Why make the timing of the perilous disappearing platforms *more* random? And while we're here, what is up with that "choose your own adventure" at the midpoint, where taking the left path just kills you? You're supposed to put the meme reward for going left at the START of the stage, not the checkpoint.

Freems Freems Freems : 20 / 100
Design Creativity Function Fun Aesthetic
5 / 35 3 / 15 5 / 10 2 / 25 5 / 15



I feel like I shouldn't say anything yet and keep up the silence.

Sometimes when I play a level it's very hard for me to tell if I'm supposed to say what I think went wrong because I don't know if it's sincere or a joke, or if the other judges are about to say the same thing I'm about to. So we'll keep it real quick. It physically doesn't look good, the sheep blocks don't really work the way they usually do with the colors mix and matching, nor are their timings consistent across the level making guessing when to go at times a little trial and error-y. There are multiple points where you can just walk off into an endless void and die and most if not all of the enemies are just there to fill a quota. I imagine this is either a case of running out of time, or one's first foray into Game Maker, in which case it's certainly practice makes perfect. I liked dodging cut enemies while waiting for the sheep blocks though. That was cute.


Trivia[edit]

  • Cutting Edge Technology is the lowest ranking stage in MaG48HMML that wasn't explicitly trying for last place (before late penalties were applied, it had the lowest base score of all entries).
  • When originally submitted, the two boss doors at the end were functional objects, but since they weren't on a valid screen edge, touching them would result in a softlock. This, combined with the level initially lacking an Energy Element at the end, resulted in two functionality penalties and a -4 point deduction.
  • Cutting Edge Technology is the only level in MaG48HMML to be submitted without any music, and is the first such level since the original Make a Good Mega Man Level's Objective: Vain Space and The Quickening.


Make a Good 48 Hour Mega Man Level - Tier 1
Entry Stages
Space PipesCutting Edge TechnologyPint House Power HouseFaint Flying FactoryMake a 48 Minute Mega Man LevelOrdinance With LyricsShort BaseGraviMan INC.
List of Bosses
QuintGiant SuzyIron BallCrash ManDangan ManBalladeHunter Type AGravity Man
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
Special Weapons
Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
Exclusive to Cheats
Treble Boost
Entries
A Waste of SpaceAbandoned MineAir LabsAlpha-OmegaAncient ZigguratAsinine FactoryBase in the BoondocksblainzBraving New DepthsBunker 20XXBurning BunkerCascadeCaution: Moving PartsCelestial ResortCentral ComputerCloudy CityCombustible Alien Variable EventsCombustible QuagmireCombustion CastleCommando CavernsCopper CaveCornerstone to DominateCosmological FactoryCossack's PlaygroundCrashing in the DarkCryonics LabCurious SkymachineCutting Edge TechnologyDarkwing CityDeep Dark TempleDeep Within the JungleDown the DrainEnkers RevengeanceExoplanet EverestFaint Flying FactoryFire Armed to the BeakFlamecrush ForestFlaming FortressFlower CoreFlowers and ThornsFootlooseForest CastleFortified BaseFrigid InfernoFrozen LabGettin' out of DogecityGraviMan INC.Hopping High Above DangerIce Treatment FacilityIHOPEIWINInto the FurnaceJust a Space LevelLasers and PlatformsLime and LameMake a 48 Minute Mega Man LevelMega Man Saves Canada from the Evil Clutches ofMegatroidMinari Hydrospace CenterMmmmmmmmmmmmmmmmmoon BaseMystic MuseumObligatory Enemy Spam LevelOh NoOh No! More CompactorsOne Night in XanaduOrbital AssaultOrdinance With LyricsOuter ExcavationPerilous MountainPint House Power HousePlanet XanlordusRealm of the Lich LordRobot Recycling CenterRocky Blocky CavernRunning Down a DrainSaturn FortressScissors 'n ShrimpsScrub CitySeahorse CityShort BaseShort-Tempered CircuitSleet CitadelSlipping Through TimeSonic Man's SpaceshipSpace PipesSpicy Banana Bread StorehouseSpicy Top ActionStormy TowerSuper Pipe WorldTaking a DipTesla CoilThe AbyssThe Bouncy Octa BoomThe End of Needle Man?!The Tiki Tiki Tiki Tiki Tiki RoomThrough the CrabacombsToad Man's Underwater Sea LabTowerTwilight FortressUntested Rush JobVoid QuestVolcanic FacilityWarehouse of ConveyorsWater Park SupWeapon Testing FacilityWell Oiled MachineWily StationWindy Conditions
Cartel Hideout
Deep Sea Break-InHydrothermal LayerPandora's Parlor
Locations
SS ElroyTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Cartel HideoutDouble-Action BoutiqueSpecial Weapon Bootcamp
Devkit Bosses
Cut ManGuts ManBomb ManFire ManMetal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood ManBoobeam TrapGemini ManTop ManSpark ManKamegoro MakerToad ManPharaoh ManDust ManMetall DaddyGravity ManStone ManGyro ManDark Man 4Blizzard ManPlant ManRounder IIPower PistonHoney WomanMega Mech SharkCommando ManChill ManSolar ManEnkerQuintPunkGiant SuzyBalladeHunter Type AMercurySaturnUranusIron BallGrey DevilDangan ManKomuso ManOil ManSonic ManDyna Man
Modified Bosses
BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
Box Cartel Fights
KamikaminDockalockerBlockySquare Machine
Fortress Guardians
Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
Other Bosses
Haunted TVShadow ImposterPirate Man