Cyber Gabyoall

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Cyber Gabyoall
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
Weakness(es): Grab Buster, Slash Claw, Sakugarne2
Thunder Beam, Break Dash, Ice Wall3
N/A48H
Zap Chip (Blank Drive)EZ
Thunder Wool, Ice SlasherMegamix Only
Location(s): MaGMML2:
Snow Man
Combust Man
Volcanic Furnace
But It Lacked the Depth to Convince Me That This is Really Hell
Bouncy Castle
Reality Core
The Pit of Pits
Null and Void
MaG48HMML:
Flower Core
MaGMML: Episode Zero:
Null and Void
MaGMML3 Judge Application Levels:
Magnum Man
Misc. Information
Script: サイバー・ガビョール
Romaji: Saibā Gabyōru
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
CyberGabyoall.png

Cyber Gabyoall is an enemy from Mega Man 6. It is a large Spine modified to have extra durability and two jet engines.

Cyber Gabyoall was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Snow Man, Combust Man, Volcanic Furnace, But It Lacked the Depth to Convince Me That This is Really Hell, and Bouncy Castle, as well as the Wily stage Reality Core, the Pit of Pits sublevel "Wood you please be careful?", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Magnum Man, the Make a Good Mega Man Level: Episode Zero level Null and Void, and the Make a Good 48 Hour Mega Man Level entry Flower Core.

Behavior[edit]

Cyber Gabyoalls move back and forth across a stretch of land, turning around if coming across a wall or edge. If Mega Man comes near it, it will briefly move faster via one of its jet engines to either crash into him or move away from him. Cyber Gabyoalls are incredibly resilient, with most weapons doing no damage to it, but a Charge Shot can stun it for a few seconds.

By default, Cyber Gabyoalls move on the floor, but by setting "dir = -1" in creation code, they can be used to move around upside down on ceilings instead.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
0/0/0 0 0 0 0 3 0 0/0 0
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
0/0/0
0/0/0
0
0
0
0
1
0
0
0
Y
Y
1
0
0
0
1
3
0
0
0
0
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
0/0/0 0 0 0 0 3 0 3 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
0/0/0 0/0 0/0 0
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
0/0/0 0 0 0 0 0/0/0 0 0 0 0
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 0 0 0 0
Cutter Chip 0 0 0 0
Flame Chip 0 0 0 0
Icicle Chip 0 0 0 0
Zap Chip 0 0 0 4
Psycho Chip 0 0 0 0
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
0/0/0 Y 0 0 0 3
Other Notes


Related Enemies[edit]