Cyber Man

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Cyber Man
Artwork by TEHTACOMAN12321
In-Game Information
HP: 28
Weapon: Cyber Distorter
Weakness(es): Hornet Chaser
Type: Space
Main Stage: Cyber Man (stage)
Misc. Information
Designer(s): Redblupi (based on a design by Dominik Wetter)
Programmer(s): Redblupi
Gender: Male
Eye Color: Blue
Series Information
MaGMML Game Appearances: MaGMML2
Other Appearances: Mega Man Final 3: The Legacy Lives On

Cyber Man is a boss from the fangame Mega Man Final 3: The Legacy Lives On. He also appears in Make a Good Mega Man Level 2 in his namesake level, heavily redesigned.

He reappears in the Reality Core, fused with Sheriff Man to create Chimerabot 5.


Cyber Man starts the battle by leaping into the air and teleporting to a random location. From there, he'll choose between one of three attacks:

  • Shooting a stream of projectiles straight up, then rotating the angle the projectiles are shot in by 180 degrees clockwise (if he's pointing with his left hand) or counterclockwise (if he's pointing with his right hand).
  • Shooting a stream of projectiles on his left and right, then rotating the angle the projectiles are shot in by 90 degrees clockwise or counterclockwise. This is telegraphed with a voice clip.
  • Spinning his torso and firing projectiles in random directions. He is invincible while spinning. This is telegraphed with a different voice clip.

After doing any one of these three attacks, he teleports to another random location, and his pattern repeats. Once Cyber Man's health is down to 11, the conveyor belt in his room starts moving.

Damage Table[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 3 1 2 1 N 2 1 2 2 2
Other Notes


Cyber Man as he appeared in Mega Man Final 3: The Legacy Lives On.
  • In Mega Man Final 3, Cyber Man's design was directly based on Junk Man, and his boss pattern consisted solely of tossing square, blue projectiles in random directions, spinning his torso between attacks. Cyber Man's projectile-scattering attack in MaGMML2 is likely a direct upgrade of this pattern.
  • Cyber Man, along with Chimerabot 5, has all of his projectiles able to be deflected by Jewel Satellite, meaning players can sit absolutely still after equipping it at the start of the fight. Although in Cyber Man's case, it may take longer than Chimerabot 5 due to the lack of an attack where Cyber Man aims at the player.
Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter ManBoil ManBond ManChomp ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Edited Robot Masters
Boundin' Crash ManColor ManFinal ToadGangly Crash ManGroovity ManGuts Man DuoKomuso Man?Napalm ManPharaoh Man's RevengeRomhack Top Man
End-Stage Bosses
8 Centipeder TowerAlienBoss WhopperBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XKelbesqueKichonaThe Kid
Other Bosses and Mid-bosses
Air CapsuleAir DevilAvoidance CherryBig Fire TellyDennisDisco BallGiant MetallGreen Hot DogHall MasterJoe Man RJoe MobMixerlydiaMush KingRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil ManKomuso TempleLaunch Man & Shuttle ManCyber ManBeneath Sand and RockQuarantine WomanNeapolitan ManHaunt ManThe Stage Nobody Asked ForIdentity Crisis
List of Bosses
Boil ManAir CapsuleKomuso ManLaunch & Shuttle ManCyber Man8 Centipeder TowerQuarantine WomanNeapolitan ManHaunt ManSpiked-Wall ManPharaoh Man's RevengeAlter Man
Extra Bosses
The MoonBirdoGlass Man