Cyber Man (stage)

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For article on the boss, see Cyber Man.
7th : Cyber Man

Make a Good Mega Man Level 2

The legacy still lives on!
"The fact that you took what is basically an instant-death layout and Super Meat Boy'd it, was very nicely done, and a really clever way of handling it."
ACESpark, excerpt from judge comment.

Cyber Man is the 7th place entry in Make a Good Mega Man Level 2. It's a remake of a level from the 2005 fangame Mega Man Final 3: The Legacy Lives On. The level's primary gimmick is blocks that warp Mega Man back in the level when touched. Secondary gimmicks include Conveyors, Compactors, Elec Blocks, CD Launchers, and Maze Warp sections.


At the start of the level, the first Noble Nickel can be seen on the left in a closed-off area, but can't be collected yet. The first room focuses mainly on combining the Warp Blocks with Mettaurs, Crazy Pellers, and a Wall Blaster II. The following room houses the midboss, the Warp Anomaly. If Mega Man gets hit by the Warp Anomaly and goes left, he will find a room containing several Gremlins, two Blade Blocks, and the second Noble Nickel. Continuing to the left takes Mega Man straight to the room preceding the boss.

If Mega Man simply avoids the Warp Anomaly's attacks, he will be taken to a room with multiple Ring Rings, a Dachone, and a Wall Blaster II, with the latter guarding an E-Tank over a bed of spikes. Using Rush Jet to traverse the top of this room wraps Mega Man back to the start of the level from the area where the first Noble Nickel is held. Going down instead leads Mega Man to a room combining Ring Rings, a Crazy Peller, and a Wall Blaster II with the Warp Blocks and Conveyors. The end of the room has two possible exits: A normal exit, and a lower exit requiring Flash Stopper. Using the latter exit makes the screen wrap around, allowing Mega Man to collect a 1-Up and small screw, then slide to the right to find a Grab Block containing 3 large screws. Taking the normal path simply lets Mega Man continue through the level.

The following room utilizes both Conveyors and Compactors, with a Wall Blaster II, a Mettaur, and a Ring Ring as additional obstacles, with a bed of Warp Blocks at the very end. The room above this introduces the Rong Rong as well as modified Elec Blocks, with the room after it adding projectile-shooting blocks into the mix. Going down in the latter room leads to a room containing the third Noble Nickel, which will wrap back to the previous room if Mega Man goes down again. Because of how the area is structured, Mega Man cannot yet collect the Nickel, but he must shoot a Grab Block in the room mid-fall if he wants to collect the Nickel later.

The next room includes a more detailed combination of CD Launchers and Elec Blocks, with a Crazy Peller and a Mettaur serving as additional obstacles. The room above uses the same gimmicks, as well as two Rong Rongs. The top of the right side of the room has an M-Tank blocked off by a Slash Block. By using Rush Jet to go through a secret passageway on the left, Mega Man can obtain the third Noble Nickel. If Mega Man goes up instead, he will have to go through two rooms that require careful maneuvering around Warp Blocks. The first of these rooms includes Conveyors and a Rong Rong, and the second requires Mega Man to fall between a diagonal tunnel of Warp Blocks, with a Wall Blaster II and a Mettaur waiting at the bottom. After a simple room with a Wall Blaster II and two Crazy Pellers comes a room with a Dachone, with a boss gate out of reach. Getting to the boss gate without weapons requires Mega Man to climb down a ladder at the right side of the screen, which will wrap him around to the top ladder on the same screen. If Mega Man climbs up the ladder instead, he will find a room filled with Blade Blocks, Sakugarne Blocks, Elec Blocks, two Coccos, and the final Noble Nickel. Going through the boss gate leads to the boss fight against Cyber Man.

Judge Comments[edit]

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 39 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
11 / 15 7 / 10 11 / 15 5 / 5 5 / 5 No

Maaaaaan, this level is seriously awesome. It looks really good, and honestly, the tech with the matrix blocks and the maze stuff blew my mind. It's an incredibly well-built level (for the most part) and it's truly a spectacle to behold. I really love the custom enemies, especially the miner mets, they're adorbs. Though honestly, I think some weird design choices bring it down for me. The Noble Nickels in particular - the way to access the first and third ones is clever, but I don't like how you basically have to replay the first part of the level right after getting the first one. And the way to get the second one was pretty obtuse - thankfully the room with the Nickel in it was actually very clever so it at least 'evened out' I guess. Also, I don't really think I'm a fan of the boss - it kinda just felt like a rehash of the miniboss. Honestly, I think I like the miniboss more than the boss, because at least with the miniboss it's just a survival, while the boss plays more like your typical Wily Capsule fight, which I have never really been a fan of. I think the good outweighs the bad here, though, and it's still a great level imo. Also I found that psychedelic death pit and it killed my eyes.

JupiHornet JupiHornet JupiHornet : 45 / 50
Design Fun Creativity Aesthetics Functionality
13 / 15 9 / 10 15 / 15 4 / 5 4 / 5

WOW. This level clrealy had a lot of effort put into it. The graphics were AMAZING, besides a few spikes that looked like blocks and others that blended in with the background too much. I've never really been a huge fan of gimmicks that send you backwards, but this level did it surprisingly well. However, one time I touched the very edge of one of those "cyber" blocks and nothing happened. The boss was a fun and engaging battle that posed a nice challenge, but his attacks were a bit repetitive and hard to dodge. Overall though, great job!

Enjl Enjl Enjl : 39 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 4 / 10 15 / 15 5 / 5 5 / 5 No

This stage is a bit overambitious, haha. I really like all the creative ideas that went into this level, but they're just introduced at a rapid-fire rate, making it hard to keep up with them. What bothers me the most is the wraparound. It's a super cool mechanic and the level uses it well for some mind-bending scenarios, but... it's introduced properly AFTER it's already been used, and the way it is used makes it not obvious to the player when the wrap is active. I spent a lot of time searching for how to access the first Nobel Nickel, jumping into every cyber reset block in the hopes of finding one that takes me to a bonus area, but it ended up being a random wraparound area that had me redo the first section completely. My favourite part about this level is definitely the boss. The sound effects are amazing and I love how the "miniboss" introduces the player to all of the boss's attacks. The conveyors turning on is also a neat addition to the challenge.

Garirry Garirry Garirry : 46 / 50
Design Fun Creativity Aesthetics Functionality
13 / 15 9 / 10 15 / 15 5 / 5 4 / 5
It's excellent. Everything is placed almost perfectly, there is practically no cheap spots, and the level itself is made very well. It was extremely enjoyable! Aside from a few minor annoyances, it was an amazing level I had fun playing multiple times. Outstanding. I don't need to explain it further. Outstanding as well. Has a few bugs, but otherwise works fine.

Amazing! This is a stage that does everything almost perfectly. I'd say the only things I didn't like are how much you end up backtracking and the occasional bugs. However, the concept is very interesting and it has been executed so well! Not to mention the outstanding visuals, and how interesting the methods of getting the Noble Nickels are. Ultimately, aside from small issues, this level is extremely well built and it definitely deserves praise.

ACESpark ACESpark ACESpark : 45 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
13 / 15 10 / 10 15 / 15 5 / 5 2 / 5 No

I think one of the gimmicks was kind of underutilized on the math path (the screen wrap) and it would've been nice to see the mini-boss show up again in a different configuration, as it certainly felt like it warranted a repeat.

It also felt over too soon, just as it was getting really interesting. That does say everything though. I was stunned.

Not only did this feel like a Mega Man stage, this felt like an all time classic one.

Everything was really original, and when it wasn't being original, you had serious flair to back it up. Nice graphics, good music, really cool special effects and I loved the Battle Network reference! The fact that you took what is basically an instant-death layout and Super Meat Boy'd it, was very nicely done, and a really clever way of handling it.

The Noble Nickels were also very clever and sneaky, but not frustrating, although they require a little TOO much backtracking for their own good, but this sort of weapon usage for the optional stuff was pretty well handled.

The Robot Master was fun, if a little easy. Maybe he should've dealt a little more damage? I never felt in danger during the fight.

I did unfortunately have the Robot Master hilariously glitch out on me quite, quite badly, which caused a softlock. Awkward.

Still, this was such a cool stage, I loved it. Well done.


  • Normally, touching any part of a Warp Block will trigger the warping effect and teleport Mega Man. Interestingly, riding Sakugarne lets Mega Man interact with the blocks as if they were normal solid tiles. Even more interestingly, this applies even if you touch the sides or bottom of the Warp Blocks.
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil ManKomuso TempleLaunch Man & Shuttle ManCyber ManBeneath Sand and RockQuarantine WomanNeapolitan ManHaunt ManThe Stage Nobody Asked ForIdentity Crisis
List of Bosses
Boil ManAir CapsuleKomuso ManLaunch & Shuttle ManCyber Man8 Centipeder TowerQuarantine WomanNeapolitan ManHaunt ManSpiked-Wall ManPharaoh Man's RevengeAlter Man
Extra Bosses
The MoonBirdoGlass Man
Make a Good Mega Man Level 2
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man