Cyber Man (stage)

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For article on the boss, see Cyber Man.
7th: Cyber Man

Make a Good Mega Man Level 2

MaGMML2-7-CyberMan.png
The legacy still lives on!
"The fact that you took what is basically an instant-death layout and Super Meat Boy'd it, was very nicely done, and a really clever way of handling it."
―ACESpark, excerpt from judge comment.

Cyber Man is the 7th place entry in Make a Good Mega Man Level 2. It's a remake of a level from the 2005 fangame Mega Man Final 3: The Legacy Lives On. The level's primary gimmick is blocks that warp Mega Man back in the level when touched. Secondary gimmicks include Conveyors, Compactors, Elec Blocks, CD Launchers, and Maze Warp sections.

Strategy

At the start of the level, the first Noble Nickel can be seen on the left in a closed-off area, but can't be collected yet. The first room focuses mainly on combining the Warp Blocks with Mettaurs, Crazy Pellers, and a Wall Blaster II. The following room houses the midboss, the Warp Anomaly. If Mega Man gets hit by the Warp Anomaly and goes left, he will find a room containing several Gremlins, two Blade Blocks, and the second Noble Nickel. Continuing to the left takes Mega Man straight to the room preceding the boss.

If Mega Man simply avoids the Warp Anomaly's attacks, he will be taken to a room with multiple Ring Rings, a Dachone, and a Wall Blaster II, with the latter guarding an E-Tank over a bed of spikes. Using Rush Jet to traverse the top of this room wraps Mega Man back to the start of the level from the area where the first Noble Nickel is held. Going down instead leads Mega Man to a room combining Ring Rings, a Crazy Peller, and a Wall Blaster II with the Warp Blocks and Conveyors. The end of the room has two possible exits: A normal exit, and a lower exit requiring Flash Stopper. Using the latter exit makes the screen wrap around, allowing Mega Man to collect a 1-Up and small screw, then slide to the right to find a Grab Block containing 3 large screws. Taking the normal path simply lets Mega Man continue through the level.

The following room utilizes both Conveyors and Compactors, with a Wall Blaster II, a Mettaur, and a Ring Ring as additional obstacles, with a bed of Warp Blocks at the very end. The room above this introduces the Rong Rong as well as modified Elec Blocks, with the room after it adding projectile-shooting blocks into the mix. Going down in the latter room leads to a room containing the third Noble Nickel, which will wrap back to the previous room if Mega Man goes down again. Because of how the area is structured, Mega Man cannot yet collect the Nickel, but he must shoot a Grab Block in the room mid-fall if he wants to collect the Nickel later.

The next room includes a more detailed combination of CD Launchers and Elec Blocks, with a Crazy Peller and a Mettaur serving as additional obstacles. The room above uses the same gimmicks, as well as two Rong Rongs. The top of the right side of the room has an M-Tank blocked off by a Slash Block. By using Rush Jet to go through a secret passageway on the left, Mega Man can obtain the third Noble Nickel. If Mega Man goes up instead, he will have to go through two rooms that require careful maneuvering around Warp Blocks. The first of these rooms includes Conveyors and a Rong Rong, and the second requires Mega Man to fall between a diagonal tunnel of Warp Blocks, with a Wall Blaster II and a Mettaur waiting at the bottom. After a simple room with a Wall Blaster II and two Crazy Pellers comes a room with a Dachone, with a boss gate out of reach. Getting to the boss gate without weapons requires Mega Man to climb down a ladder at the right side of the screen, which will wrap him around to the top ladder on the same screen. If Mega Man climbs up the ladder instead, he will find a room filled with Blade Blocks, Sakugarne Blocks, Elec Blocks, two Coccos, and the final Noble Nickel. Going through the boss gate leads to the boss fight against Cyber Man.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 39 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
11 / 15 7 / 10 11 / 15 5 / 5 5 / 5 No



Maaaaaan, this level is seriously awesome. It looks really good, and honestly, the tech with the matrix blocks and the maze stuff blew my mind. It's an incredibly well-built level (for the most part) and it's truly a spectacle to behold. I really love the custom enemies, especially the miner mets, they're adorbs. Though honestly, I think some weird design choices bring it down for me. The Noble Nickels in particular - the way to access the first and third ones is clever, but I don't like how you basically have to replay the first part of the level right after getting the first one. And the way to get the second one was pretty obtuse - thankfully the room with the Nickel in it was actually very clever so it at least 'evened out' I guess. Also, I don't really think I'm a fan of the boss - it kinda just felt like a rehash of the miniboss. Honestly, I think I like the miniboss more than the boss, because at least with the miniboss it's just a survival, while the boss plays more like your typical Wily Capsule fight, which I have never really been a fan of. I think the good outweighs the bad here, though, and it's still a great level imo. Also I found that psychedelic death pit and it killed my eyes.

JupiHornet JupiHornet JupiHornet : 45 / 50
Design Fun Creativity Aesthetics Functionality
13 / 15 9 / 10 15 / 15 4 / 5 4 / 5



WOW. This level clrealy had a lot of effort put into it. The graphics were AMAZING, besides a few spikes that looked like blocks and others that blended in with the background too much. I've never really been a huge fan of gimmicks that send you backwards, but this level did it surprisingly well. However, one time I touched the very edge of one of those "cyber" blocks and nothing happened. The boss was a fun and engaging battle that posed a nice challenge, but his attacks were a bit repetitive and hard to dodge. Overall though, great job!

Enjl Enjl Enjl : 39 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 4 / 10 15 / 15 5 / 5 5 / 5 No



This stage is a bit overambitious, haha. I really like all the creative ideas that went into this level, but they're just introduced at a rapid-fire rate, making it hard to keep up with them. What bothers me the most is the wraparound. It's a super cool mechanic and the level uses it well for some mind-bending scenarios, but... it's introduced properly AFTER it's already been used, and the way it is used makes it not obvious to the player when the wrap is active. I spent a lot of time searching for how to access the first Nobel Nickel, jumping into every cyber reset block in the hopes of finding one that takes me to a bonus area, but it ended up being a random wraparound area that had me redo the first section completely. My favourite part about this level is definitely the boss. The sound effects are amazing and I love how the "miniboss" introduces the player to all of the boss's attacks. The conveyors turning on is also a neat addition to the challenge.

Garirry Garirry Garirry : 46 / 50
Design Fun Creativity Aesthetics Functionality
13 / 15 9 / 10 15 / 15 5 / 5 4 / 5
It's excellent. Everything is placed almost perfectly, there is practically no cheap spots, and the level itself is made very well. It was extremely enjoyable! Aside from a few minor annoyances, it was an amazing level I had fun playing multiple times. Outstanding. I don't need to explain it further. Outstanding as well. Has a few bugs, but otherwise works fine.



Amazing! This is a stage that does everything almost perfectly. I'd say the only things I didn't like are how much you end up backtracking and the occasional bugs. However, the concept is very interesting and it has been executed so well! Not to mention the outstanding visuals, and how interesting the methods of getting the Noble Nickels are. Ultimately, aside from small issues, this level is extremely well built and it definitely deserves praise.

ACESpark ACESpark ACESpark : 45 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
13 / 15 10 / 10 15 / 15 5 / 5 2 / 5 No



I think one of the gimmicks was kind of underutilized on the math path (the screen wrap) and it would've been nice to see the mini-boss show up again in a different configuration, as it certainly felt like it warranted a repeat.

It also felt over too soon, just as it was getting really interesting. That does say everything though. I was stunned.

Not only did this feel like a Mega Man stage, this felt like an all time classic one.

Everything was really original, and when it wasn't being original, you had serious flair to back it up. Nice graphics, good music, really cool special effects and I loved the Battle Network reference! The fact that you took what is basically an instant-death layout and Super Meat Boy'd it, was very nicely done, and a really clever way of handling it.

The Noble Nickels were also very clever and sneaky, but not frustrating, although they require a little TOO much backtracking for their own good, but this sort of weapon usage for the optional stuff was pretty well handled.

The Robot Master was fun, if a little easy. Maybe he should've dealt a little more damage? I never felt in danger during the fight.

I did unfortunately have the Robot Master hilariously glitch out on me quite, quite badly, which caused a softlock. Awkward.

Still, this was such a cool stage, I loved it. Well done.



Notes

  • Normally, touching any part of a Warp Block will trigger the warping effect and teleport Mega Man. Interestingly, riding Sakugarne lets Mega Man interact with the blocks as if they were normal solid tiles. Even more interestingly, this applies even if you touch the sides or bottom of the Warp Blocks.


Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis
List of Bosses
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man
Extra Bosses
The Moon • Birdo • Glass Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man