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Dark Man 4
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Artwork by Capcom
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Dark Man 4 is a boss from Mega Man 5. The fourth and last of the Dark Man series of robots, Dr. Wily created Dark Man 4 for two purposes; destroy Mega Man (obviously), and frame Proto Man for his latest world domination scheme. To this end, he has the firepower of Dark Man 1, the electromagnetic barriers of Dark Man 2, and the jumping capability of Dark Man 3. Unlike the others, he can also send his shields out as an attack, speed up their rotation, and disguise himself as any target.
He was added as a boss in the Megamix Engine, and therefore will appear in Make a Good Mega Man Level 3 as a devkit boss. His debut came with Make a Good 48 Hour Mega Man Level, where he is the boss of Flower Core and Seahorse City (in the latter, he is briefly disguised as Toxic Seahorse). He also appears as the final boss of the Megamix Engine's Example Game if the difficulty is set to Normal.
Dark Man 4 has a customizable introduction where he can appear disguised as the player, as Proto Man (complete with off-key whistle), as someone or something else, or skipping a disguise altogether.
Dark Man 4 will randomly pick between two attacks:
- Fire three projectiles straight forward while his electromagnetic barriers spin around him.
- Release the electromagnetic barriers, causing them to fly off the sides of the screen, then jump to Mega Man's position before the electromagnetic barriers return to Dark Man 4.
Damage Tables[edit]
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1/1/3
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1
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2
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2
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0
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4
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1
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2/4
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2
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Other Notes
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1/1/3
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4
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2
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1
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1
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N
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1
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4
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3
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3
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1
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Other Notes
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Make a Good Mega Man Level 3[edit]
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1/1/3
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2
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3
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1
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1
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2
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6
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2
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1
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Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3
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2/2
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1/4
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99
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Other Notes
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Make a Good 48 Hour Mega Man Level[edit]
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1/1/3
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2
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4
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0
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0
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1/2/2
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2
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1
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2
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3
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Other Notes
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Megamix Engine[edit]
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1/1/3
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N
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4
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2
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3
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2
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Other Notes
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- Dark Man 4 is the only devkit boss in MaG48HMML to have a weakness to Beat, owing to it being his weakness in Mega Man 5.