Dark Man 4

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It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!


Dark Man 4's mugshot
Dark Man 4's mugshot
Dark Man 4
DarkMan4Art.jpg
Art by Capcom
Information
In-Game Information
HP: 28
Attack Damage: 5 (contact)
6 (electromagnetic barrier)
6 (projectile)
Weakness(es): Magnetic Shockwave3
Rain Flush48H
Zap Chip (Z-Saber, Blank Drive)EZ
Thunder Wool, Pharaoh Shot, Hornet Chaser, Wheel Cutter, Chill Spike, Power StoneMegamix Only
Affiliations: Dr. Wily
Type: Shield
Occupation: Combat Robot
Misc. Information
Script: ダークマン
Romaji: Dākuman
Programmer(s): Spin Attaxx
Gender: Male
Eye Color: Yellow
Series Information
Official Game Appearances: Mega Man 5
MaGMML Game Appearances: MaGMML3 (Boss)
MaGMML3 DarkMan4.png

Dark Man 4 is a boss from Mega Man 5. The fourth and last of the Dark Man series of robots, Dr. Wily created Dark Man 4 for two purposes; destroy Mega Man (obviously), and frame Proto Man for his latest world domination scheme. To this end, he has the firepower of Dark Man 1, the electromagnetic barriers of Dark Man 2, and the jumping capability of Dark Man 3. Unlike the others, he can also send his shields out as an attack, speed up their rotation, and disguise himself as any target.

He was added as a boss in the Megamix Engine, and therefore will appear in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level as a devkit boss. Notably, he has a customisable introduction where he can appear disguised as the player, as Proto Man (complete with off-key whistle), as someone or something else, or skipping a disguise altogether. He also appears as the final boss of the Megamix Engine's Example Game if the difficulty is set to Normal.

Battle[edit]

Dark Man 4 will randomly pick between two attacks:

  • Fire three projectiles straight forward while his electromagnetic barriers spin around him.
  • Release the electromagnetic barriers, causing them to fly off the sides of the screen, then jump to Mega Man's position before the electromagnetic barriers return to Dark Man 4.

Damage Tables[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 2 2 0 4 1 2/4 2
Other Notes


Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 4 2 1 1 N 1 4 3 3 1
Other Notes


Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 2 3 1 1 2 6 2 1
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 2/2 1/4 99
Other Notes


Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 4 0 0 1/2/2 2 1 2
Other Notes For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash.


Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 1 N/A
Cutter Chip 2 2 1 3
Flame Chip 1 1 0 1
Icicle Chip 1 1 0 1
Zap Chip 2 4 3 4
Psycho Chip 2 2 2 2
Other Notes


Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 N 4 2 3 2
Other Notes


Make a Good Mega Man Level 3
Characters
Mega ManDr. LightDr. WilyRollEddie
Special Weapons
Thunder BeamTornado BlowLaser TridentWater ShieldIce WallBreak DashSpark ChaserMagnetic ShockwaveRush CoilRush JetRush BikeMagnet Beam
Entries
Locations
Tier Bosses
Robot Masters
Fortress Guardians
Devkit Bosses
Ice ManBomb ManFire ManAir ManBubble ManQuick ManFlash ManHeat ManWood ManPicopico-kunGuts DozerBoobeam TrapEnkerHard ManSpark ManKamegoro MakerDyna ManSonic ManDust ManMetall DaddyGiant SuzyPunkIron BallGyro ManStone ManDark Man 4BalladeHunter Type AHunter Type BBlizzard ManYamato ManRounder IIPower PistonMercurySaturnUranusGrey DevilDangan ManOil ManHornet ManMega Mech SharkHoney WomanCommando ManSolar Man
Super Bosses
Other Bosses