Dispute Over Sawblades
Chapter 2: Dispute Over Sawblades | ||||||||||||||||||||||||||||||
Do I look like lumber to you?! | ||||||||||||||||||||||||||||||
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Dispute Over Sawblades is the fourth level on the path to the Flame Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. It is the headquarters of a logging company that Zero wanders into while looking for Energy Elements. The facility swiftly ends up trapping him amongst wood and cutting equipment, as well as several sap-covered walls. He can stick himself to these walls and jump off of them, giving him a pseudo-walljump akin to that seen in the Mega Man X and Mega Man Zero series.
Strategy[edit]
The level starts by introducing Zero to a Walljump Wall that is too high to be jumped over. Running at it and repeatedly jumping will allow him to bypass the obstacle and proceed to the next room, with a single Blader inside. Going forward puts Zero in a hall, but some Wood Blocks stop him from exploring it further, unless he destroys them. Navigating the hall necessitates walljumping around Buzzsaws and spikes. The next room focuses on introducing the Blade Joe. After that, there is a room with Wood Block spawners showcasing that when a Wood Block falls on spikes, it will be shredded into harmful debris. What follows is a short stretch with Bladers and Cutting Saws, at the end of which Zero has to walljump around a Wood Block spawner.
The next room introduces Gabyoall SP and leads to another setup with a Blade Joe. Then the level introduces the Super Cutters and their ability to shred Wood Blocks, as well as offering Zero a large life energy refill. The following room is a stretch with pits, Wood Blocks, Bladers, Gabyoall SPs and one Cutting Saw necessitating careful mid-air movement. The next two rooms are focused on moving around Buzzsaws at the threat of being knocked into a pit or spikes before having another room with Super Cutters followed by another section using Buzzsaws.
At this point Zero is at a split path. Going up leads to a short platforming challenge with a CD for a reward, as indicated by a sign. Going right leads to a room with two Gabyoall SPs and one Blader, then a room with a Super Cutter spawner and a lot of Wood Blocks, and then a stretch with a Blade Joe, a Gabyoall SP, two Super Cutter spawners, a lot of Cutting Saws and a lot of Wood Blocks. At the start of this sequence the player is quickly taught that both Blade Joe's propeller blade as well as Cutting Saws are capable of shredding Wood Blocks.
Proceeding down, there is a room involving more walljumping, and then a stretch with a path of Wood Blocks over a pit which are about to be shredded by a Buzzsaw. The player needs to cross that path carefully and quickly while watching out for Cutting Saws, Blade Joes and Super Cutters trying to destroy the foothold as well as the ever-approaching Buzzsaw. In the middle of the path there is a Wood Block spawner over spikes necessitating either quick reaction or being far enough ahead of the Buzzsaw to afford waiting for the spawned blocks to be shredded without harm to Zero. Should he succeed at crossing this section, the boss of the level, Blade Man DOS, will be waiting for him in his chamber.
Z-Phone Dialogue[edit]
Trivia[edit]
- The level's name is a not-so-subtle acronym for "DOS", referencing the system from which Blade Man DOS originated. It's also a cheeky nod to Blade Man DOS sharing his name with a Robot Master from Mega Man 10.
- This level is one of two in the game to implement walljumping as a mechanic in a similar vein to that of the Mega Man X and Mega Man Zero series, the other being Springy Scaffolding.
Make a Good Mega Man Level: Episode Zero - Chapter 2 Flame Path | |
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Stages | |
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero | |
List of Bosses | |
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky |