Doc Robot Overloaded
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Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
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Doc Robot Overloaded is a boss from Make a Good Mega Man Level: Episode Zero, appearing at the end of Abandoned Lab. It is an old but durable Doc Robot model with the program data and weapons of multiple Robot Masters, left to rot in one of Dr. Wily's old Wily Castles.
Contents
Battle[edit]
Throughout the fight, holographic mugshots in the background indicate what Robot Master(s) Doc Robot Overloaded is currently copying. It has three phases in battle.
Phase 1[edit]
At first, Doc Robot Overloaded jumps while shooting two of Centaur Man's spreadshot bullets against the wall (although it does not teleport around or run around like Centaur Man does in his own fight), before launching multiple Crash Bombs from one of the cannons that it has on its back. The Crash Bombs themselves do no damage, but they cover the entire floor and explode one by one after a short delay. After repeating this attack once, Doc Robot Overloaded throws a large sawblade that crawls along the ground before bouncing back akin to the supersized Rolling Cutter that Cut Man can throw upon losing half his own health in Mega Man Powered Up. A Mag Fly then comes from the top of the screen and lifts it up as it sings like Splash Woman, summoning small drones resembling Him. Once it reaches the top, it throws six Metal Blades straight down at Zero before dropping back down. Its attack pattern will continue this way until Zero chops its arms off with his sword or otherwise deals enough damage to it.
Phase 2[edit]
Upon taking enough damage, Doc Robot Overloaded loses its arms and back cannons, before jumping in the air and creating a clone using Komuso Man's Doppel Attack. This clone is completely invincible and is distinguished by being bright orange, but the real Doc Robot now takes double damage. Both Doc Robots will then jump and fire two small Gemini Lasers from their sides, which bounce around the room. They then jump around in sync with each other. Once the lasers go offscreen, they will continue to jump around a bit before the real Doc Robot creates a grey Plant Barrier that it fires after the pair performs a large jump across the room; the Plant Barrier boomerangs back like Cut Man's Rolling Cutter once it strikes a wall. They then run back and forth across the room like Crash Man and Gemini Man, only jumping when the fire button is pressed. The real Doc Robot mimics Crash Man's jumping AI (although it does not send anything towards Zero while jumping), while the clone mimics Gemini Man's. The phase's pattern then repeats.
Final Phase[edit]
Once reduced to a single healthbar, Doc Robot Overloaded's head and clone are destroyed, while the body starts sparking and exploding. At this point, it is completely invincible and starts mimicking Quick Man's movement patterns, jumping three times at random heights before running straight ahead. However, it doesn't use the Quick Boomerang, and its health slowly depletes itself (over a period of around 21 seconds with a bar vanishing once every 3/4 of a second) as the fight progresses, making it a matter of survival. Once its health reaches a certain amount, it will freeze in place as its body becomes more unstable, before eventually self-destructing.
Damage Table[edit]
The numbers listed below represent the number of bars each attack takes away. Each bar is around 3.57143% Doc Robot Overloaded's health in each phase. It has half as much health in its second phase as it does in its first phase.
Phase 1[edit]
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1 | 2 | 1 | 7 | ||||||
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1 | 2.5 | 2 | 2.5 | ||||||
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1 | 2 | 1 | 2 | ||||||
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1 | 2 | 2 | 5 | ||||||
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1 | 3 | 1 | 2 | ||||||
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1 | 2 | 2 | 2 | ||||||
Other Notes |
Phase 2[edit]
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2 | 4 | 2 | 14 | ||||||
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2 | 5 | 4 | 5 | ||||||
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2 | 4 | 2 | 4 | ||||||
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2 | 4 | 4 | 10 | ||||||
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2 | 6 | 2 | 4 | ||||||
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2 | 4 | 4 | 4 | ||||||
Other Notes |
Phase 3[edit]
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
Other Notes |
Trivia[edit]
- Sans Quick Man, Doc Robot Overloaded copies from the same Robot Masters that the Doc Robot fight in Make a Good Mega Man Level 2 used.
- In-between phases, the boss can be hit, but it will take no actual damage until it begins attacking again.
Make a Good Mega Man Level: Episode Zero - Chapter 1 | |
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Stages | |
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger | |
List of Bosses | |
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata | |
Mini-Stages | |
Mega City • Dr. Wily's Secret Bunker |