Who even are you anyways?!
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
"Docbaton"
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Information
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In-Game Information
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HP: |
2
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Attack Damage: |
2 (contact)
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Weakness(es): |
Spark Chaser, Tornado Blow, Ice Wall, Mix Tape, Rec Can, Royal Guard3 Flame Mixer, Concrete Shot48H Metal Blade, Thunder Wool, Jewel Satellite, Wheel Cutter, Wire Adapter, Power Stone, Block DropperMegamix Only
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Category: |
Cluster, Flying, Nature
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Location(s): |
MaGMML3: Cycle Facility Toxic Trouble Fairly Unfocused Newcomer's Bosses And Gimmicks Stage Geek Man MaG48HMML: Abandoned Mine Copper Cave
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Misc. Information
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Script: |
"ドッカトン"
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Romaji: |
"Dokkaton"
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Programmer(s): |
ACESpark
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Artist(s): |
ACESpark
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Series Information
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Official Game Appearances: |
Rockman & Forte: Mirai Kara no Chousensha
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MaGMML Game Appearances: |
MaGMML3 (Enemy, NPC) MaG48HMML (Enemy) Megamix Engine
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"Docbaton" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a robot that resembles a Batton, but lacks their shielded wings.
Docbaton was first made available with the Megamix Engine, and subsequently the devkits for every game made with it. The first to use Docbaton was Make a Good 48 Hour Mega Man Level, where it appeared in the entries Abandoned Mine and Copper Cave. It returned in the Make a Good Mega Man Level 3 entries Cycle Facility, Toxic Trouble, Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, and Geek Man.
Behavior[edit]
Docbaton will fly towards Mega Man in an attempt to crash into him, though it will occasionally stop moving for a brief period.
Docbaton has three creation code values:
- attackTimerMax - The number of steps a Docbaton will pursue Mega Man for.
- attackTimerMax2 - The number of steps that a Docbaton will wait for after moving. The value of this must have the value of attackTimerMax added onto it for the enemy to work properly.
- spd - The speed a Docbaton moves at.
Damage Table[edit]
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1/1/3
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3
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1
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2
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3
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2
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3
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1/5
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2
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Other Notes
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1/1/3
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2
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3
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1
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1
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Y
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1
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3
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4
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6
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2
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Other Notes
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Make a Good Mega Man Level 3[edit]
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1/1/3
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3
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1
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1
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6
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3
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2
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4
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2
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3/4/Y
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2
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1/2/3
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1
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5/4
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4
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1
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2
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2
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4
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1/0.5
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3
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Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3
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4/2
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1/5
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99
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Other Notes
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Make a Good 48 Hour Mega Man Level[edit]
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1/1/3
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4
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2
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0
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2
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1/1/2
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2
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5
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2
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2
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Other Notes
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Megamix Engine[edit]
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1/1/3
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Y
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4
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4
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4
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2
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Other Notes
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