- "Have you taken on the Dojo yet? Some of the challenges there are tough as nails!"
- ―Nail Man
The Dojo is a location owned by Yamato Man in Make a Good Mega Man Level 2, located between Tier 4 and the Challenge Tent in the main hub. The building reappears in Make a Good Mega Man Level: Episode Zero in a major capacity; first as the level Mojo Dojo, then as a smaller building in Mega City unlocked on the former's completion.
Make a Good Mega Man Level 2
The Dojo is where the Arena, Mega Arena, and True Arena are located, as well as a Boss Gallery, where the player can battle any boss of their choosing without having to play through their stage. At the far right end is a Toad Man training dummy along with an infinitely respawning Weapon Energy capsule, where the player can test out their weapons as well as know the general DPS of each one. Reaching 30 DPS or higher on the dummy is the objective of a Challenge.
Once the Wily Star II is cleared, Dr. Wily moves into the Dojo and takes up residence in a separate room initially blocked off by Tomahawk Man, which allows the player to replay any of the six Wily Star II stages.
Make a Good Mega Man Level: Episode Zero
The Dojo in Mega City is initially found under construction when Zero revisits the city in search of Energy Elements, although no further progress is made on its completion for a fair portion of the game. Once enough Energy Elements are collected in Chapter 2's levels, it is revealed that a much larger, much more dangerous Dojo on the outskirts of Mega City is having issues with haywire robots and the construction workers being unable to meet their client's rather absurd demands. Zero makes his way through the perilous building and eventually confronts Yamato Man. After some clearing up of things, the two engage in a friendly duel for the Energy Element powering the haywire robots. Cheered up by the duel despite his loss, Yamato Man becomes motivated to simply fire the construction workers and finish the Dojo himself.
After the Energy Element is relinquished by Yamato Man, the Dojo in Mega City will be suddenly completed upon entering the city again. Inside, Yamato Man is seen standing next the game's Boss Gallery, and can be conversed with for more info on the simulation technology used in said Boss Gallery. Tomahawk Man can be found standing on a raised platform to the left of the entrance/exit. Talking with Tomahawk Man reveals that said platform blocks a door to a room containing all of MaGMML2's simulation teleporters, currently unused due to the simulations not yet being programmed in. Lastly, Toad Man can be found to the right of the Boss Gallery, expressing deep frustration at his inability to beat the Mega Man "fight" from Explosive Freefall, complete with a (somewhat misquoted) Breaking Bad reference.
- The Boss Gallery was programmed to use the versions of bosses as they appeared in their respective Arenas; thus, fighting the bosses of Yggdrasil (Crator, Cream, and Kichona) in the Boss Gallery accessed significantly nerfed versions of their original incarnations, from when they were still being considered to be placed in the Mega Arena before ultimately being cut. This was changed in the 1.3.0 update, in which bosses in the Boss Gallery are their regular versions, with certain exceptions (Door Man still has only 1 health bar, and Holo Wily as well as both versions of Air Man in Mario Land are still fought as Mega Man).
- The Hall Master, Knight Man, Strawberry Milk, and all devkit mini-bosses are the only bosses to not be accessible through the Boss Gallery.
- It is actually possible to destroy the Toad Man training dummy, although it will take a while, as the dummy has 1280 hit points. Destroying the dummy results in it exploding and leaving a Yashichi behind.
- Toad Man sometimes appears on the right wall next to his dummy. Destroying the dummy causes him to say "RIP straw me" or "and it's gone".