Door Man

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Door Man's Mugshot
Door Man's Mugshot
Door Man
Information
In-Game Information
HP: 112 (Tier 3)
28 (Boss Gallery, The True Arena)
Weapon: Door Stopper
Weakness(es): Jewel Satellite
Affiliations: Dr. Wily
Type: Neutral
Occupation: Doorman, Combat Robot
Location(s): Tier 3
Misc. Information
Script: ドアマン
Romaji: Doaman
Designer(s): Eric Ruth
Programmer(s): ACESpark
Artist(s): Eric Ruth
Gender: Male
Series Information
MaGMML Game Appearances: MaGMML2 (Boss, NPC)
MaGMML: Episode Zero (cameo)
Other Appearances: Mega Man ROCKS!
MaGMML2TDoorManSprite.png
"Is common courtesy not programmed into your matrix!?"
―Door Man, heavily criticizing Mega Man's manners

Door Man is a boss from the fangame Mega Man ROCKS!, named and designed after the real-life occupation of the same name. Dr. Wily created him as one of eight Robot Masters in his dastardly plot to kidnap Eric Ruth and have him program his robots.

Door Man appears in Make a Good Mega Man Level 2 as the boss of Tier 3. As with most tier bosses, his attack pattern is moderately upgraded from his Mega Man ROCKS! battle.

Game Appearances

Mega Man ROCKS!

Door Man is one of the eight Robot Masters. His stage takes place in a hotel filled with air-conditioning fans, ice machines, and of course, doors - from which enemies sometimes appear. Door Man attacks by staying close to one of six doors in his arena, occassionally entering one and exiting out of another, and attacking Mega Man with either basic buster shots, or his Door Stopper weapon. The latter is a screen-wide flash attack akin to the Centaur Flash, which damages Mega Man, is unavoidable, and can only be prevented through the use of Charge Shots.

Door Man is weak to Anchor Man's Anchor Shot, and his Door Stopper is the weakness of Hit Man.

Make a Good Mega Man Level 2

Door Man appears at the end of Tier 3, the Forest, in a small building on the forest's edge. He appears in a corridor admiring a portrait of himself, telling Mega Man he'll, "be with you in a moment." Entering the boss door will cause him to implore Mega Man to hold the door, which Mega Man doesn't. Filled with burning anger at Mega Man's lack of manners, Door Man powers up dramatically (gaining four healthbars) and prepares to send him to Silicon Hell in a battle to the death.

As in Mega Man ROCKS!, he will randomly enter and exit through the doors in his room (of which there are now seven as opposed to six), using one of the following attacks before entering and exiting through another pair of doors.

  • Run forward while shooting two small projectiles straight forward. Door Man will stop at the second door he passes.
  • Shoot five groups of small projectiles in a random spread.
  • Toss seven large spiked projectiles upwards, which then fall off the screen.
  • Charge an attack, while two door shields with 4 HP protect Door Man from the sides. Failing to shoot Door Man (likely by destroying one of the door shields) within approximately two seconds will result in him using the Door Stopper. Like it was in Mega Man ROCKS!, the Door Stopper cannot be avoided if Door Man successfully uses it.

Once Door Man's health reaches 84, the Energy Element will appear from one of the doors, and can be collected to end the battle immediately (to Door Man's embarassment). While Door Man's health can be depleted entirely, there is no reward for doing so, outside of a large health energy pickup. After his defeat, he appears as an NPC in Chateau Chevaleresque.

When fought in the Boss Gallery and the True Arena, the Energy Element never spawns, and Door Man must be defeated traditionally. However, he only has 28 HP in these modes as opposed to his original 112.

Pre-Battle Dialogue

Character Dialogue
(Door Man appears as an NPC in a boss corridor, looking at his own mugshot. Talking to him is optional.)
Door Man Looks good, doesn't it sir?

I feel like they captured my likeness very well.

I'll be with you in a moment sir, just wait for me.
(While walking through the door, Door Man runs after Mega Man.)
Door Man Sir! Hold the door please!
(Upon arriving in the boss room, Door Man slowly floats down from the ceiling.)
Door Man You, Mega Jerk! Is common courtesy not programmed into your matrix!?

Manners cost nothing good sir!

The anger that is building inside me burns with a passion yet unheard of.

Sir, that inner fire will send you into eternal damnation of Silicon Hell...

Prepare to burn along with all the photocopiers!
(If the Energy Element is collected before destroying Door Man, he stops with an embarrassed look on his face.)
Door Man Oh. Gordon Bennet,[sic] I left the Element in that room!

Make a Good Mega Man Level: Episode Zero

While neither a boss nor an NPC, Door Man nonetheless makes a very small cameo in this game's credits. He is seen in the Chateau Chevaleresque, having a (by the looks of it) very lively conversation with Saturn.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/2 3 6 2 1 N 2 1 2 4 2
Other Notes

Notes

  • In the cutscene before Door Man's battle in Tier 3, he states that he will damn the player character to "Silicon Hell", where they will burn "along with all the photocopiers". This is a reference to the British sci-fi television series Red Dwarf. In the series, robots are programmed to believe that upon death, they will go to either "Silicon Heaven" or "Silicon Hell"; at one point in the show, a character mentions the idea of "rotting in Silicon Hell along with all the photocopiers".
  • If Door Man is killed during his battle in Tier 3, he will drop a large energy pickup. This behaviour does not occur when Door Man is fought in any other part of the game.
  • Door Man is explicitly programmed to not use the Door Stopper if he emerges from the center door, since his doors would block the ladders to the upper level and prevent the player from reaching him in time to stop the attack.
  • The insult Door Man uses at the start of his pre-battle cutscene changes depending on the Costume the player is using, or if Mario Mode (found in Cheat Mode) is in use. Most of these insults are just the first word of the character's name followed by "Jerk" ("Mega Jerk", "Proto Jerk", "Bass Jerk", etc.), but certain costumes get different insults:
    • Dr. Light: "Light Jerk"
    • Rush: "Dog Jerk"
    • Rockman CX: "CX Jerk"
    • Doropie: "Magical Jerk" (Referring to the title of her game of origin, Magical Doropie)
    • Beck: "Mighty Jerk" (Referring to the title of his game of origin, Mighty No. 9, as well as his status as a "Mighty Number")
    • Metall: "Hard Jerk" (Referring to "Hard Hat", one of Metall's many English names)
    • Marisa: "Magic Jerk"
    • Davwin: "Dav Jerk"
    • Cut Man?: "Scizzor Jerk" (Referring to the title of his ROM hack of origin, Cutman's Bad Scizzors Day)
    • Mario: "Mushroom Jerk"
    • Me IRL: "Mega Jerk"


Make a Good Mega Man Level 2 - Tier 3
Entry Stages
Chomp Man • SMB3 • MegaLondo • Combust Man • The Dampening • Taco Man • Candy Panic • Forgotten Fortress
List of Bosses
Chomp Man • Bowser • Combust Man • Taco Man • Metal Man • Gangly Crash Man
Tier Boss & Other Goodies
Door Man • Jewel Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man