Dr. Wily's Secret Bunker

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Chapter 1 : Dr. Wily's Secret Bunker

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH1-DrWily'sSecretBunker.png
The (Current) Center of Devious Scheming!

Dr. Wily's Secret Bunker is one of the hub areas in Make a Good Mega Man Level: Episode Zero. The current base for Dr. Wily's latest schemes, Zero finally arrives after making his way through Chapter 1's stages, much to the doctor's surprise. Once inside, Wily tasks Zero with continuing to collect Energy Elements as a viable power source for his latest project, the Reality Core, as Zero's crude base programming and rushed body will distance him from other Wily bots. Zero is then given a communications device, the Z-Phone, and sent to figure out a lead.

Once a ways into Chapter 2, Dr. Wily begins to vent frustrations at the roadblocks regarding the Reality Core, and decides to take "an evil vacation." However, upon clearing 27 levels in Chapter 2 (the equivalent to three chip paths), tremors sound from the bunker and the Wily Bots (minus Reggae) make a break for it. Wily had suddenly returned, and with a newfound mania, begins making heavy progress on the Reality Core, shooing off Zero's services, no longer answering his phone, and leading Zero (after a moment of anger) to put focus into what he actually wanted to do; that being tracking down SRARA and making a name for himself as a hero. Once leaving the bunker, S.R.A.R.A. HQ is unlocked.

After completing the game, the NPCs will return to the bunker, and Wily himself will open up his workshop and can be called again. This occurs strictly for gameplay purposes and is non-canon to the game's storyline.

Points of Interest[edit]

Dr. Wily's Workshop[edit]

To check up on the Doctor's progress (when he isn't on vacation or locked behind the door while cackling maniacally), stop by the Workshop to the far right on the ground floor.

The Ultimate Choice[edit]

Main article: The Ultimate Choice

To the far left on the lower floor, Mega Water S runs The Ultimate Choice, the game's equivalent of The Arena, where Zero can attempt boss rushes of various lengths and difficulties, with the prizes being bolts (and CDs at higher difficulties). The player can also create their own custom arenas.

Reggae's Shop[edit]

In place of Eddie, Reggae runs a shop selling items and upgrades to Zero.

Items[edit]

Name Bolts Description
Etank.png
E-Tank 15 Adds an E-Tank to Zero's inventory, allowing for a one-time use on-demand health refill in the pause menu.
Wtank.png
W-Tank 10 Adds a W-Tank to Zero's inventory, allowing for a one-time use on-demand full refill of one weapon. This does not include Chip energy.
Mtank.png
M-Tank 50 Adds an M-Tank to Zero's inventory, allowing for a one-time use on-demand full refill of health and all weapon energy. This does not include Chip energy.
HastyCostumeIcon.png
Hasty Costume 250 A costume of Zero's signature crudely-drawn MaGMML design. If the player's starting costume was Hasty Zero, this is already purchased.
OriginalCostumeIcon.png
Original Costume 250 A costume of Zero's original blueprints, similar to that of the Mega Man Xtreme games. If the player's starting costume was Original Zero, this is already purchased.
HoodedCostumeIcon.png
Hooded Costume 250 A costume of Zero's hooded disguise from Make a Good Mega Man Level 2. If the player inputted a secret code to use Hooded Zero as a starting costume, this is already purchased.
EnergySaverIconEZ.png
Energy Saver 800 Halves ammo consumption for the Z-Saber, Z-Burst, and Blank Drive.
SkullAmuletIcon.png
Skull Amulet 250 If Zero has at least two points of health, a normally fatal blow will now leave him with only one point of health left.
EarthGaizerIcon.png
Earth Gaizer 300 At full health, stomping on the ground will generate explosions capable of damaging enemies.
ShotEraserIcon.png
Shot Eraser 800 The Z-Saber will now be capable of blocking projectiles.
DoubleJumpIcon.png
Double Jump 999 Allows Zero to jump a second time in midair. Only purchasable after completing 27 Chapter 2 levels and unlocking S.R.A.R.A. HQ.

NPCs[edit]

Unlike Mega City, the number of NPCs in the bunker is small and fixed, and is comprised exclusively of robots loyal to Dr. Wily (as well as the mad doctor himself). However, some of their dialogue will change at certain Energy Element thresholds. After collecting 27 Energy Elements in Chapter 2, every NPC except for Reggae vanishes from the bunker, but they will return after clearing Null and Void.

Z-Phone Dialogue[edit]

Contact Transcript
ZPhoneWily.png Dr. Wily Normal Dr. Wily's Secret Bunker?

You're joking, right? Are you just calling me to test?

Because I'm... literally right here.

After Wily goes on vacation Dr. Wily's Secret Bunker?

You're back there again? Don't mess anything up, I'm still on vacation.

I don't want to come back to everything being broken or missing!

ZPhoneKrantz.png Agent Krantz Krantz: ...wait, where are you?

Zero: Er, uh... Mc... McWily's?

Krantz: Oh, sweet! Let me know if they still have the $5 lunch.

Zero: Nailed it.

Krantz: What was that?

Zero: N-Nothing!

ZPhoneGalaxy.png Galaxy Man CD #1 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 7 or higher...

CD #2 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 6 or higher...

CD #3 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 7 or higher...

CD #4 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 6 or higher...

CD #5 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 7 or higher...

CD #6 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 5 or higher...

CD #7 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 8...

CD #8 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 8...

Trivia[edit]

  • Prior to version 1.1 of MaGMML: Episode Zero, the bunker had much more basic tiling, using the same tiles as Stone Man's stage from Mega Man 5.
  • Various Wily Machines are visible in the background of the bunker since version 1.1; specifically Wily Machine 6, Wily Machine 10, and Wily Machine SWORD.


Make a Good Mega Man Level: Episode Zero - Chapter 1
Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
List of Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Mini-Stages
Mega CityDr. Wily's Secret Bunker
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck