Dyna Man
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Artwork by Tsuki-no-michi | |||||||||||||||||||||||||||||||||||||||||||||
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- "Are you one of the few people that actually knows who I am? If you are, then you deserve a nice, big cookie."
- ―Dyna Man, Make a Good Mega Man Level 2
Dyna Man is a Robot Master from Mega Man on DOS. Programmed to destroy Mega Man, he works under the supercomputer CRORQ (and by extension, Dr. Wily), and holds one of the keys granting access to the core room of Wily's complex.
Dyna Man appears as an NPC in Make a Good Mega Man Level 2 at Tier 9. In this appearance, he uses a sprite from the fangame Mega Man's Christmas Carol (and by extension, its updated Remix version), where he appears as one of the Robot Masters summoned by the Ghost of Christmas Past. His design has been altered from the original DOS game, as he now sports more detail on his torso, and his face has been redesigned into what appears to be a gas mask.
He is one of the bosses included in the release of the Megamix Engine, and is therefore present as a devkit boss in Make a Good Mega Man Level 3. Dyna Man's design has been altered yet again; his face has been changed to a flatter design closer resembling his appearance in the DOS game (albeit with distinct eyeballs), but his body has become thicker overall.
His debut in this new design was in Make a Good 48 Hour Mega Man Level, in which he serves as the boss of Base in the Boondocks.
Contents
Battle
Dyna Man's pattern is very simple. He will perform anywhere from three to seven short hops, then jump high while tossing a bomb down, with him staying in a brief idle state before restarting his pattern.
Variants
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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Blackout Man | MaGMML3 | Fairly Unfocused Newcomer's Bosses And Gimmicks Stage | A darkness-themed Robot Master that throws dark purple orbs that endlessly rebound off of walls until they are destroyed. | GrimSpecs | 28 (boss) 5 (dark orb) |
5 (contact) 3 (dark orb) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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1/1/3 | 1 | 1 | 4 | 1 | 2 | 1 | 2/6 | 2 | |
Other Notes |
Make a Good Mega Man Level 2Megamix Only
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1/1/3 | 1 | 2 | 2 | 1 | N | 4 | 3 | 2 | 3 | 2 |
Other Notes |
Make a Good Mega Man Level 3
Devkit
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1/1/3 | 1 | 2 | 4 | 1 | 1 | 4 | 1 | 1 | ||||||||||||
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1/1/N | 2 | 1/2/3 | 1 | 1/2 | 2 | 1 | 1 | 1 | 4 | 1/1 | 1 | |||||||||
Other Notes |
Blackout Man
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1/1/2 | 2 | 2 | 0 | 0 | 4* | 1 | 0 | 0 | ||||||||||||
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2/1/N | 4 | 0/0/0* | 1 | 0/0 | 0 | 0 | 2 | 0 | 0 | 0/0 | 2 | |||||||||
Other Notes | *Firing this weapon briefly illuminates the boss room. |
Make a Good 24 Hour Mega Man LevelMegamix Only
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1/1/3 | 1/1 | 0/0 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 4 | 2 | 2 | 1 | 2/2/2 | 2 | 1 | 1 | 1 | |
Other Notes |
Megamix Engine
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1/1/3 | N | 1 | 2 | 1 | 1 | |||||
Other Notes |
Gallery
Make a Good Mega Man Level 3 - Tier 7 | |
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Entry Stages | |
Wily's Well-fortified Room • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • The King's Lair • Wily in space (Roll's rescue) • Chemical Industry • Outer Reaches • Arcade Archives • Hazard Hydro • Skull Sans Megatale 4 • Solar Inferno • Poudrin Man • Crystal Tower | |
Bonus Stages | |
Reel Man | |
List of Bosses | |
Hunter Type B • Hunter Type A • Giant Suzy • Temporal Man • Blackout Man • The InDestructiBall • Barrage Man • Quint • Micro Quick Man • Tempura Man • Bomber Joe • Metool Woman • Gravity Joe • Captain N Guts Man • Guts Dozer Neo • Royal Man • Metall Daddy • Grey Devil • Fracture • Gravity Man • Splash Woman • Skull Sans • Solaire Man • Poudrin Man • Crystal Core • Reel Man | |
Tier Boss | |
Boki Lamira |
Make a Good 48 Hour Mega Man Level - Tier 10 | |
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Entry Stages | |
Spicy Banana Bread Storehouse • Base in the Boondocks • Into the Furnace • Windy Conditions • Minari Hydrospace Center • Frigid Inferno • Cloudy City • Celestial Resort • Realm of the Lich Lord | |
List of Bosses | |
Berserker Merserker • Fire Man • Dyna Man • Dust Man • Air Man • Mega Mech Shark • 🔥 Man • Spark Man • Lich Man |