Escaroo

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Escaroo
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 16
Attack Damage: 4 (contact)
4 (eyes)
2 (bomb)
4 (explosion)
Weakness(es): Sakugarne2
Tornado Blow, Magnetic Shockwave, Rec Can3
Flame Mixer, Salt Water, Concrete Shot48H
Metal Blade, Gemini Laser, Top Spin, Black Hole Bomb, Triple Blade, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Bulky, Nature
Location(s): MaGMML2:
Poorly Named Level
Cursor Curse
MaGMML3:
Bright Man Remix
Creatively Named Level
mechanical factory
MaG48HMML:
Running Down a Drain
Twilight Fortress
Misc. Information
Script: エスカルー
Romaji: Esukarū
Alt. Name(s): Bomber Snail (Nintendo Power)
Giant Snail (Game Gear Mega Man manual)
Programmer(s): Sharb
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Midboss)
MaGMML3 (Midboss)
MaG48HMML (Midboss, NPC)
Megamix Engine
Escaroo.png
"Big robot snail that aims bombs and his own eyes at Megaman"
―Note in Escaroo's code, Megamix Engine

Escaroo is a midboss from Mega Man 4. It is a giant snail robot with detachable eyes.

Escaroo was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Poorly Named Level and Cursor Curse. It would go on to make further appearances in the Make a Good 48 Hour Mega Man Level entries Running Down a Drain and Twilight Fortress, and the Make a Good Mega Man Level 3 entries Bright Man Remix, Creatively Named Level, and mechanical factory.

Behavior[edit]

Escaroo will randomly pick between one of two attacks:

  • Fire a bomb in an arc, creating a harmful explosion upon contact.
  • Detatch its eyes and ram them into Mega Man before sending them back to its eye stalks.

Escaroo can only be damaged by hitting its eyes when they're open.

Variants[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Snonut.png Snonut MaGMML3 Bakery Man An Escaroo made to look like a donut. The name is a portmanteau of "Snail" and "donut". Darkohexar, Lynnetendo 16 4 (contact)
4 (eyes)
2 (bomb)
4 (explosion)

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.5 1 0.5 3 3/1 1
Other Notes Damage values are identical for Snonut.

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 4 3 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes