Explosive Freefall

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Chapter 1: Explosive Freefall

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH1-ExplosiveFreefall.png
SELF DESTRUCT SEQUENCE ACTIVATED!

Explosive Freefall is the prologue level in Make a Good Mega Man Level: Episode Zero. Based off of Objective: Vain Space from the original Make a Good Mega Man Level, and chronologically occuring at said game's climax, it follows Zero falling from the exploding wreckage of the Wily Castle. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.

Strategy

The stage opens with a small tutorial that teaches a freshly-awoken Zero basic movement - running, dashing, airdashing, firing his Z-Buster, stomping, and stompdashing. After coming across two Glass Platforms, Zero confronts Mega Man in a "battle" that skips ahead five minutes and ends with Zero's defeat. At this point, the Wily Castle starts to explode and the stage itself really begins.

Explosive Freefall Screenshot A
A: Rising Cossack Platforms can help with crossing gaps or reaching the level's CD.
Explosive Freefall Screenshot B
B: An example of Vitreous later on in the platforming section.
Explosive Freefall Screenshot C
C: As seen in the end of the second freefall, obstacles are well-telegraphed.

While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. The level's beginning freefall segment starts with a series of meteors and Metalls, telegraphed by exclamation points. Shortly thereafter the freefall introduces slow-falling indestructible platforms, clusters of Walking Bombs that home in towards Zero's direction, and New Shotmen. General weaving on both the horizontal and vertical axis are required, but the slow telegraphs and minimal damage leaves plenty of room for learning error.

Zero is soon pulled to the right, reaching a checkpoint and a small platform section (A) with Cossack Platforms, Peterchies, and Vitreouses from Glass Man. The explosions here are purely cosmetic, but can be distracting when paired with dealing with the Vitreous' glass shields and the more spacious platforming requiring basic dash usage. Down a ladder and moving towards the left, Skeleton Joes and more Cossack Platforms are brought into the equation, and since Zero lacks the Z-Saber upon the first playthrough of the level, the player can only temporarily crumble the bone-throwing Joes. Once far enough to the left on the second stretch (B), Zero will drop down to a checkpoint, and the next screen will send Zero back into freefall.

From here on out, larger rows of meteors become common, and paired alongside more Shotmen, smaller platforms and the addition of Flying Shells, Bomb Throwns, and Croakers, Zero will require more careful weaving and mid-air dashes to get to the opposite side of the screen quicker. A final rally of accelerating telegraphed meteors (C) and a cluster of background explosions cap off the level, as Zero touches down (painfully) on Earth.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Explosive Freefall?

Wait, what? My castle is exploding AGAIN?! What did you do?!

Just get out of there as fast as you can! I don't want you to break something and have to walk back all over again!

ZPhoneKrantz.png Agent Krantz Krantz: Explosive Freefall?

What are you doing in space?

Zero: Extreme skydiving?

Krantz: You need to find safer hobbies...

Just make sure to avoid obstacles on the way down. You should probably be able to see them heading towards you.

There also seems to be Vitreous from Wily's old castle. They create large glass shields that protect them.

However, they'll also throw them at you, leaving them exposed.

ZPhoneGalaxy.png Galaxy Man You're missing one that should be in plain sight, shouldn't it be??

Just ride up one of those platformy thingies and you should be able to grab it!

ZPhoneKnives.png Knives Knives: Hey, what the heck are you doing? We can't have a date if the date's site is EXPLODING!!

Zero: Maybe that would spare me.

Knives: Come on! Find a better spot or something!! One that ISN'T an exploding REUSED castle!

Yeah, I'm on to your budgetary cuts, Mister Doctor Professor WILY!!

Anyways, yeah, no explodey-whatever. Might blow your face off! And that would be bad!!

Notes

  • During the freefall sections, Flying Shells and Metalls use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.
  • On subsequent playthroughs of the stage, the beginning tutorial segment is skipped entirely, and Zero begins the stage in the first freefall segment.


Make a Good Mega Man Level: Episode Zero - Chapter 1
Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
List of Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Mini-Stages
Mega City • Dr. Wily's Secret Bunker
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck