Fan Fiend

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Fan Fiend
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 101
523
Attack Damage: 3 (contact)1
6 (contact)23
Weakness(es): Pharaoh Shot1
Gemini Laser, Pharaoh Shot1R
Grab Buster, Sakugarne2
Tornado Blow3
Salt Water, Concrete Shot48H
Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaGMML(1R):
The Quickening
Hard to See Land
Everything's Blowing Up
MaGMML2:
Cardinal Man
Airflow Hubble
Rush City
Colorful Hall
MegaLondo
Enhanced Mobility
Elec Dam
Quint Stage
Starman Recreation
Duwang
Fortified Lab
Bouncy Castle
Komuso Man
Identity Crisis
Classic Castle
Inner Sanctum
Reality Core
The Quickening 2
The Pit of Pits
Null and Void
MaGMML3 Judge Application Levels:
Space Crusade
Misc. Information
Japanese Name: Matasaburo
Script: マタサブロー
Romaji: Matasaburō
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
FanFiend.pngAlternate colors (Identity Crisis)
"An enemy from Air Man's stage. Whenever it's onscreen, it will push away (or pull, if you set it to that) Mega Man."
―Note in Fan Fiend's code, Megamix Engine

Fan Fiend is an enemy from Mega Man 2. It is a portly humanoid robot with a fan on its abdomen, built as a prototype of Air Man.

Fan Fiend was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries The Quickening and Hard to See Land, as well as the Wily stage Everything's Blowing Up.

Fan Fiend returned in Make a Good Mega Man Level 2, where it appeared in 14 entries, as well as the Wily stages Classic Castle, Inner Sanctum, and Reality Core, the Tier X stage The Quickening 2, the Pit of Pits sub-levels "City Night", "Night Way" and "No Room to Breathe", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Space Crusade.

Behavior[edit]

Fan Fiends will simply stand in place and blow Mega Man away from them. Though harmless by themselves, they can potentially blow him towards hazards depending on where they are.

Creation code can be used to modify the strength of Fan Fiend's wind, with negative numbers causing the Fan Fiend to suck Mega Man toward it. The default value is 0.5.

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
3
3
2
0
3
2
0.5
1
3
1/1/99
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 3 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
2
1
1
3
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies[edit]