Fire Pillar

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Fire Pillar
In-Game Information
Attack Damage: 3 (contact)
Type: Damage, Special Interaction
Location(s): MaGMML(1R):
Dr. Wily's Incinerator Chute
Volcanic Furnace
Conveyor Mayhem
Reality Core
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Null and Void
Misc. Information
Japanese Name: Flame Emitting Block
Script: 炎放射ブロック
Alt. Name(s): Burner Block
Programmer(s): SnoruntPyro, The Stove Guy, Fabian
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R)
MaGMML: Episode Zero
Megamix Engine

The Fire Pillar is a gimmick originating from the original Mega Man, appearing in Fire Man's stage. It is a pillar of fire that rises up and down from the ground at regular intervals.

Fire Pillars were first made available in the devkit for the original Make a Good Mega Man Level, but weren't used in any entry stages. They did, however, appear in the Wily stage Dr. Wily's Incinerator Chute.

Fire Pillars made a return in Make a Good Mega Man Level 2, and were used in the entries Volcanic Furnace and Conveyor Mayhem, as well as the Wily stage Reality Core, the Pit of Pits sublevels "Game Over - Return of Fire", "Hot Mess", and "Industrious Indignation", and Null and Void. In Make a Good Mega Man Level: Episode Zero, it also appeared in Null and Void.


Fire Pillars grow and shrink from the point where they're placed at regular intervals. Though they can't be destroyed or damaged by most weapons, they still block shots, potentially protecting vulnerable targets from harm. Using the Ice Wall or Ice Slasher on them will freeze them solid, allowing them to be used as solid platforms, while the Rain Flush is able to destroy them outright.

Fire Pillars are able to ignite Oil and Oil Slicks.


  • In the original MaGMML, Fire Pillars didn't move up and down, but appeared and disappeared after brief flashes, and reflected projectiles rather than absorbing them. This is because the Fire Pillar object was taken straight from SnoruntPyro's earlier fangame, Mega Man Square Root of Negative One.
  • In earlier versions of the Megamix Engine, Fire Pillars were completely unable to be frozen.
  • Fire Pillars have three frames of animation in the original Mega Man, and four in the Megamix Engine. However, two of the frames are duplicates, giving them the appearance of having only two frames in-game. This is also the case for the Fire Pillar's appearance in Mega Man Maker.