Fire Wave

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Fire Wave
Information
In-Game Information
Attack Damage: 3 (contact)
Type: Damage
Location(s): MaGMML2:
Holy Crap, Mega Man Can Airslide?
Reality Core
The Pit of Pits
Null and Void
MaGMML1R:
Dr. Wily's Incinerator Chute
MaG48HMML:
Oh No
Spicy Banana Bread Storehouse
MaGMML: Episode Zero:
Null and Void
Programmer(s): snoruntpyro, Renhoek3
Series Information
Official Game Appearances: Mega Man
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML2
MaGMML1R
MaG48HMML
MaGMML: Episode Zero
Megamix Engine
FireWave.png

The Fire Wave is a gimmick originating from the original Mega Man, appearing in Fire Man's stage. It is a fast-moving large wave of fire, reminiscent of Fire Man's own Fire Storm blasts.

Fire Waves were first made available in the devkit for Make a Good Mega Man Level 2, where it was used in the stage Holy Crap, Mega Man Can Airslide?. It was also used in the Wily stage Reality Core, the Pit of Pits sub-level "Industrious Indignation", and Null and Void. Make a Good Mega Man Level Remastered later added them to the New Style iteration of the Wily stage Dr. Wily's Incinerator Chute. They also appeared in Make a Good Mega Man Level: Episode Zero's version of Null and Void, and in the Make a Good 48 Hour Mega Man Level entries Oh No and Spicy Banana Bread Storehouse.

Behaviour[edit]

Fire Waves continuously spawn from objFireWaveSpawner objects, and only travel in one direction, ignoring solid surfaces entirely. Objects that change a Fire Wave's direction can be placed down, and if a Fire Wave touches one, it'll go in the object's designated direction. Fire Waves are able to ignite Oil and Oil Slicks, as well as act as a light source for Quick Lighting. Though Fire Waves usually can't be damaged or destroyed, the Water Shield is able to protect Mega Man from them completely.

The length of time that passes before a spawner creates a Fire Wave can be altered by changing the value of the "delay" variable in that spawner's creation code.