Flower Presenter

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Flower Presenter
Information
In-Game Information
HP: 4
Attack Damage: 3 (contact)
3 (flower)
Weakness(es): Ice Wall, Lantern Flare, Rec Can3
Flame Mixer48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Wheel CutterMegamix Only
Category: Nature
Location(s): MaGMML3:
Weapon Tutorials
X6Meme
The Haymay Trials
House of Fun
Radium Man
Robogarden
NEO Pit of Pits
MaG48HMML:
Base in the Boondocks
Mystic Museum
Pandora's Parlor
MaGMML: Episode Zero:
Twilight Terrace
Refurbished Pyramid
Null and Void
Misc. Information
Script: フラワープレゼンター
Romaji: Furawā Purezentā
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML2 (Rush Coil costume)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
FlowerPresenter.png
"An enemy from Hornet Man's stage. It will stay still until Mega Man gets close, on which it will launch out a flower missile that homes in on the player. It reloads after a short cooldown."
―Note in Flower Presenter's code, Megamix Engine

Flower Presenter is an enemy from Mega Man 9. It is a flowerpot-shaped robot that fires homing missiles resembling plants.

Flower Presenter was first made available with the Megamix Engine, and subsequently the devkits for all games that used it. Its debut in such a game was Make a Good Mega Man Level: Episode Zero, which used it in Twilight Terrace, Refurbished Pyramid, and Null and Void. It would later appear in Make a Good 48 Hour Mega Man Level, in the levels Base in the Boondocks, Mystic Museum, and Pandora's Parlor.

In Make a Good Mega Man Level 3, Flower Presenter returned in the entries X6Meme, The Haymay Trials, House of Fun, Radium Man, and Robogarden. In the same game, it also appeared in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Beehave Yourselves", "Hard Example", "Planted Party Poppers", and "Snippy Garden".

Behavior

Flower Presenter sits in place waiting for Mega Man to get close to it, at which point it launches a flower missile that follows him constantly. The missile can only change directions eight times before harmlessly self-destructing, though they constantly reload their flowers and will fire them for as long as Mega Man is close enough.

By default, Flower Presenters fire margheritas, but by setting "flower = #" in a Flower Presenter's creation code, the plant it uses will change (1 = a tulip, 2 = a cactus).

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
ToasterPresenter.png Toaster Presenter MaGMML3 Bakery Man A toaster robot that fires homing, rocket-powered toast. Darkohexar & Lynnetendo 4 3 (contact)
3 (toast)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes