| Flower Presenter
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- "An enemy from Hornet Man's stage. It will stay still until Mega Man gets close, on which it will launch out a flower missile that homes in on the player. It reloads after a short cooldown."
- ―Note in Flower Presenter's code, Megamix Engine
Flower Presenter is an enemy from Mega Man 9. It is a flowerpot-shaped robot that fires homing missiles resembling plants.
Flower Presenter was first made available with the Megamix Engine, and subsequently the devkits for all games that used it. Its debut in such a game was Make a Good Mega Man Level: Episode Zero, which used it in Twilight Terrace, Refurbished Pyramid, and Null and Void. It would later appear in Make a Good 48 Hour Mega Man Level, in the levels Base in the Boondocks, Mystic Museum, and Pandora's Parlor.
In Make a Good Mega Man Level 3, Flower Presenter returned in the entries X6Meme, The Haymay Trials, House of Fun, Radium Man, and Robogarden. In the same game, it also appeared in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Beehave Yourselves", "Hard Example", "Planted Party Poppers", and "Snippy Garden".
Behavior
Flower Presenter sits in place waiting for Mega Man to get close to it, at which point it launches a flower missile that follows him constantly. The missile can only change directions eight times before harmlessly self-destructing, though they constantly reload their flowers and will fire them for as long as Mega Man is close enough.
By default, Flower Presenters fire margheritas, but by setting "flower = #" in a Flower Presenter's creation code, the plant it uses will change (1 = a tulip, 2 = a cactus).
Variants
| Sprite
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Name
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MaGMML Appearance(s)
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Location(s)
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Description
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Designer(s)
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HP
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Attack Damage
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Toaster Presenter
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MaGMML3
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Bakery Man
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A toaster robot that fires homing, rocket-powered toast.
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Darkohexar & Lynnetendo
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4
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3 (contact) 3 (toast)
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Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3
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3
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1
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2
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3
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0.5
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3
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1/5
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2
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| Other Notes
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3
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2
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1
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1
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1
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Y
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1
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3
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4
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3
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2
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| Other Notes
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Make a Good Mega Man Level 3
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| 1/1/3
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1
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1
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1
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4
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3
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2
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3
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2
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| 2/3/Y
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2
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1/2/3
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1
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5/4
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4
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0.5
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1
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1
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3
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3/1
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1
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| Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3
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4/2
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1/5
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99
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 1/1/3
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4
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2
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0
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2
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1/1/2
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2
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3
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2
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2
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| Other Notes
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Make a Good Mega Man Level: Episode Zero
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1
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1
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2
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99
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1
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1
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2
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2
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2
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3
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3
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2
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2
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2
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2
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2
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1
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1
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2
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2
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1
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1
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2
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2
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| Other Notes
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Megamix Engine
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| 1/1/3
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Y
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2
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4
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2
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2
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| Other Notes
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