Force Facility

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Chapter 2: Force Facility

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-ForceFacility.png
We don't want to force the issue, Zero, but you're going to die if you stand still.

Force Facility is the first level on the path to the Zap Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Looking for Energy Elements and SRARA's whereabouts, Zero travels through a large power plant that uses Quick Lasers to generate energy. These lasers, instead of draining health or killing him outright, will instead do 10 bars of damage if they hit him. While the level is primarily based on The Quickening from the original Make a Good Mega Man Level, it also uses elements from Force Man from Make a Good Mega Man Level 2; chiefly its use of Pakatto 24s as enemies, and the Force Guard midbosses, which are patterned after their namesake Robot Master.

Strategy

As a general rule, staying in one place for too long is a bad idea, since many screens contain Quick Lasers that are unavoidable (if non-lethal) once activated. Use of the stompdash is an effective way of getting through these screens quickly.

Between multiple Quick Laser rooms, Zero enters a small "breather" corridor with Gagabyoalls and Pakatto 24s. Both enemies can be quickly killed with the Z-Saber, despite the latter's shielding habit. At one point, a Quick Laser screen with two one-tile gaps in the right wall appear; going through either one will lead to a secret area with three large Bolts and a CD. From here, more Quick Laser traps appear, with some firing vertically rather than horizontally. Right after one laser trap room with Gagabyoalls patrolling the ground, a drop with a large alcove on the left appears. By landing in this alcove, Zero can collect another CD and an E-Tank, though two Quick Laser generators are ready to fire if he stays there for too long. Zero will then drop into another "breather" corridor, but this one is populated by a pair of Sniper Armors. If he gets past them, he will reach the midpoint and a fight with a Force Guard.

After defeating the first Force Guard, Zero is put on a conveyor, more of which act as obstacles to contend with in the next few screens. Now, instead of falling down through Quick Laser rooms, he is tasked with climbing up them as fast as he can, something complicated by conveyors and Pakatto 24 sentries. Beyond multiple screens of lasers, and just past another checkpoint, is a Quick Laser screen with a bottomless pit in the bottom left corner, and a pathway on the top right. To reach this path, a tricky dashjump is required, but the third and final CD rests in plain sight on the next screen. The last stretch consists of more Quick Laser challenges combined with conveyors (and one room with a Sniper Armor guarding a W-Tank), before another Force Guard is encountered - this one in a room with uneven terrain. In the room beyond is the Energy Element and a complementary victory Pelicanu.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Force Facility?

Ah, you're going through one of those power plants. Don't know why a power plant needs an Energy Element, though.

I'm detecting all sorts of lasers flying around, so make sure to use your boost thingy to avoid them.

Lasers. Gotta love them. Flashy, deadly, and a surprisingly good renewable power source.

ZPhoneKrantz.png Agent Krantz Krantz: Force Facility?

Aside from the obvious laser threat, there's Spines as well as Pakkato 24s.

For most, they're major nuisances, but with your Z-Saber you should be able to cut them down easily.

The most important thing to watch out for is your stomp.

Zero: My stomp?

Krantz: If you're not careful, you might accidentally stomp yourself into a pit.

ZPhoneGalaxy.png Galaxy Man (CD #1): This one's tricky! Keep an eye out for some super-conspicious holes on a wall on the right!

Then, airdash from the ledge into those holes, and the prize'll be waiting for you!

(CD #2): I know it might be tempting to stomp around everywhere when you're dropping everywhere, but...

For this one, you're gonna need to dash to the left if you're falling! So keep your eyes peeled.

(CD #3): A tough one! It's near the end of that area, and you gotta make a tight jump to the top right!

You should be able to see it clearly. Try dashing or stomp dashing to help yourself get up there!

ZPhoneYamato.png Yamato Man Force Guard? Do you seriously need help with those cheap mass-produced security bots?!

They literally only jump toward you and fire lasers at you.

Sure, their jumps stun you, but if you're off the ground when they land, you've got nothing to fear!

ZPhoneKnives.png Knives Knives: Gross! That laser institute place? That's a government super-zone. No way!

Not only is it just some farm for some energy, you'll also just get blasted by the lasers!

And I don't think most romance movies end with lasers piercing one or more of the participants.

Zero: Unfortunately.

Knives: What, do you WANNA see a movie with lasers in it?? That's super lame.

If anything, I'd prefer bazookas.

Notes


Make a Good Mega Man Level: Episode Zero - Chapter 2 Zap Path
Stages
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
List of Bosses
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck