Gachappon
Gachappon is an enemy from Mega Man 4. It is a giant modified gachapon vending machine robot.
Gachappon was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sunset Siege, Under Construction, Spiky Meltdown, Thunderclyffe Plant, and Glass Man, as well as the Wily stages Hall of Fame, Everything's Blowing Up, and Flashback Database. Everything's Blowing Up also featured blue Gachappons that Make a Good Mega Man Level Remastered omits from the stage's redesign.
Gachappon returned in Make a Good Mega Man Level 2, where it appeared in the entries Shovel Knight, Cursor Curse, Bouncy Castle, and City Under Siege, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "da ba dee da ba di" and "Glass Man?", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stages Recoil Recon and Null and Void, and the Make a Good 48 Hour Mega Man Level entries Commando Caverns and Tesla Coil; the latter game also features it in one of Don Atetemino's mini-level boxes.
In Make a Good Mega Man Level 3, Gachappon was used in the entries Trouble in the Fortress, Wilys Redemption, Decoy Man, and Doorkman, the NEO Pit of Pits sublevel "Ring Ring the Ring Ringring", and the Shrine of Nebula room "Castle of Diamonds". A special Gachappon is also present at the Magic Card Casino after obtaining three Tier Ranks, and it will trade unobtained plushies for spare capsules and (based on Mega Man's current Casino Membership level) a number of bolts.
Contents
Behavior
Gachappons will remain idle, randomly choosing between firing an arcing projectile and firing a projectile straight forwards.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
10 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/99* 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. *The blue Gachappons in Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20* | 2 | 3 |
| Other Notes | *The blue Gachappons in Old Style Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot. | ||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
3 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 4 | 4 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||