Gachappon

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Gachappon
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 12
Attack Damage: 6 (contact)
3 (projectiles)1
2 (projectiles)23
Weakness(es): Gemini Laser, Pharaoh Shot1
Pharaoh Shot1R
Sakugarne2
Tornado Blow, Magnetic Shockwave3
Salt Water, Concrete Shot48H
Triple Blade, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Bulky
Location(s): MaGMML(1R):
Sunset Siege
Under Construction
Spiky Meltdown
Thunderclyffe Plant
Glass Man
Hall of Fame
Everything's Blowing Up
Flashback Database
MaGMML2:
Shovel Knight
Cursor Curse
Bouncy Castle
City Under Siege
Reality Core
The Pit of Pits
Null and Void
Misc. Information
Script: ガチャッポン
Romaji: Gachappon
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
Normal Alternate Colors (Everything's Blowing Up)

Gachappon is an enemy from Mega Man 4. It is a giant modified gachapon vending machine robot.

Gachappon was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sunset Siege, Under Construction, Spiky Meltdown, Thunderclyffe Plant, and Glass Man, as well as the Wily stages Hall of Fame, Everything's Blowing Up, and Flashback Database. Everything's Blowing Up also featured blue Gachappons that Make a Good Mega Man Level Remastered omits from the stage's redesign.

Gachappon returned in Make a Good Mega Man Level 2, where it appeared in the entries Shovel Knight, Cursor Curse, Bouncy Castle, and City Under Siege, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "da ba dee da ba di" and "Glass Man?", and in Null and Void.

Behavior[edit]

Gachappons will remain idle, randomly choosing between firing an arcing projectile and firing a projectile straight forwards.

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
10
1
2
2
0
3
2
0.5
1
3
1/1/99*
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine
*The blue Gachappons in Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot.


Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20* 2 3
Other Notes *The blue Gachappons in Old Style Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot.


Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 4 2 2
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes


Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes