Spine
- "The first of the floor tracking enemies. Is unique in that it can be hit by any weapon, but will only get killed by some - with others, it will just stop it for a short amount of time. As usual with the enemies, it speeds up if Mega Man is on the same y plane as it."
- ―Note in Spine's code, Megamix Engine
Spine is an enemy from the original Mega Man. It is a short security robot built by Dr. Wily.
Spine was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Sunset Siege, Wily Combo, Napalm Forest and Caves, Hard to See Land, and Spiky Meltdown, as well as the Wily stages Cannon Deck and Flashback Database.
Spine returned in Make a Good Mega Man Level 2, where it appeared in ten entries, as well as in the Wily stages Classic Castle and Reality Core, the Tier X stages So Good and Null and Void, and the Pit of Pits sub-levels "Concrete Mix", "Ice Climber", "MEG4KMAN", "Spiky Meltdown?", "Warp Zone", and "What a rush!". It also appeared in the Make a Good Mega Man Level: Episode Zero level Null and Void.
Behavior[edit]
Spines will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its Y plane, it will move at a different speed. If a Spine is hit with a weapon that deals no damage to it, it will absorb the hit instead of deflecting it, and it will react by freezing temporarily. In Make a Good Mega Man Level, certain weapons can freeze it for slightly longer.
By default, Spines are peach-colored (also considered orange), but by setting "col = 1" in a Spine's creation code, it will turn blue. Creation code can also be used to determine the Spine's normal speed (default is 0.5) and speed when on the same Y plane as Mega Man (default is 2).
Variants[edit]
Devkit[edit]
Sprite | Name | Official Appearance(s) | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
---|---|---|---|---|---|---|---|---|
Gagabyoall | Mega Man 9 | MaGMML: Episode Zero (Enemy) Megamix Engine |
MaGMML: Episode Zero: Nocturnal Assault Force Facility Rainbow Ravine |
A Spine with a slightly different design. In addition to peach and blue variants, a green variant can be used by setting "col = 2" in a Gagabyoall's creation code. | snoruntpyro | 1 | 3 (contact) |
Custom[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
---|---|---|---|---|---|---|---|
Gabyoall Model RK | MaGMML: Episode Zero | Null and Void | A Spine modelled on a rook chess piece, making it taller (and easier to hit) than typical Spines. Unlike most spines, it doesn't speed up when Zero is on the same level as it. | Big Fish, eviemaybe | 1 | 3 (contact) | |
Gabyoall SP | MaGMML: Episode Zero | Dispute Over Sawblades | A Spine that emits a siren while aggravated. | Buster | 1 | 3 (contact) | |
Gagabyoall | MaGMML(1R) | Wily Combo Flashback Database1 |
A Gagabyoall predating its inclusion in the devkit. | Mitcheddar93 | 1 | 3 (contact) | |
Mush Spine | MaGMML2 | Truffle Man Null and Void |
A Spine modelled after a mushroom cap. | lung_ | 1 | 3 (contact) |
Damage Table[edit]
Make a Good Mega Man Level[edit]
0/0/0* 0/0/0 |
0* 0 |
4 0 |
2 0 |
0 3 |
2 3 |
1 3 |
0/0/4 0/0 |
0* 0 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. *Weapon can stun Spine for slightly longer than normal. |
Make a Good Mega Man Level Remastered[edit]
0/0/0 | 0 | 0 | 2 | 3 | 1 | 3 | 0/0 | 0 | 3 |
Other Notes |
Make a Good Mega Man Level 2[edit]
Spine* | 0/0/0 0/0/0 |
0 0 |
1 0 |
0 3 |
0 0 |
Y Y |
1 0 |
2 3 |
4 3 |
0 0 |
0 0 |
Mush Spine | 0/0/0 | 0 | 1 | 0 | 0 | Y | 1 | 2 | 4 | 1 | 2 |
Other Notes | *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
0/0/0 | 0 | 0 | 0 | 3 | 3 | 0 | 3 | 3 | ||||||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
0/0/0 | 0/0 | 0/3 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
0/0/0 | 0 | 3 | 0 | 3 | 0/0/3 | 0 | 3 | 0 | ||
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
0 | 3 | 0 | 0 | |||||||
0 | 3 | 0 | 3 | |||||||
0 | 3 | 0 | 0 | |||||||
0 | 3 | 0 | 0 | |||||||
0 | 3 | 0 | 3 | |||||||
0 | 3 | 0 | 0 | |||||||
Other Notes |
Megamix Engine[edit]
0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
Other Notes |