Spine

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Spine
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Tornado Blow, Thunder Beam, Ice Wall, Break Dash3
Search Snake, Concrete Shot48H
Z-Saber
Blank Drive (Cutter Chip, Zap Chip)EZ
Grab Buster, Wheel Cutter, Chill SpikeMegamix Only
Location(s): MaGMML(1R):
The Quickening
Sky Ziggurat
Wily Combo
Napalm Forest and Caves
Hard to See Land
Maze of Death
Spiky Meltdown
Cannon Deck
Flashback Database
MaGMML2:
Cardinal Man
Gigavolt Man
Colorful Hall
Something Original
Candy Panic
Forgotten Fortress
Orbital Station
Volcanic Furnace
Elec Dam
Duwang
Classic Castle
Reality Core
So Good
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Null and Void
Misc. Information
Japanese Name: Gabyoall
Script: ガビョール
Romaji: Gabyōru
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Spine.png
"The first of the floor tracking enemies. Is unique in that it can be hit by any weapon, but will only get killed by some - with others, it will just stop it for a short amount of time. As usual with the enemies, it speeds up if Mega Man is on the same y plane as it."
―Note in Spine's code, Megamix Engine

Spine is an enemy from the original Mega Man. It is a short security robot built by Dr. Wily.

Spine was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Sunset Siege, Wily Combo, Napalm Forest and Caves, Hard to See Land, and Spiky Meltdown, as well as the Wily stages Cannon Deck and Flashback Database.

Spine returned in Make a Good Mega Man Level 2, where it appeared in ten entries, as well as in the Wily stages Classic Castle and Reality Core, the Tier X stages So Good and Null and Void, and the Pit of Pits sub-levels "Concrete Mix", "Ice Climber", "MEG4KMAN", "Spiky Meltdown?", "Warp Zone", and "What a rush!". It also appeared in the Make a Good Mega Man Level: Episode Zero level Null and Void.

Behavior[edit]

Spines will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its Y plane, it will move at a different speed. If a Spine is hit with a weapon that deals no damage to it, it will absorb the hit instead of deflecting it, and it will react by freezing temporarily. In Make a Good Mega Man Level, certain weapons can freeze it for slightly longer.

By default, Spines are peach-colored (also considered orange), but by setting "col = 1" in a Spine's creation code, it will turn blue. Creation code can also be used to determine the Spine's normal speed (default is 0.5) and speed when on the same Y plane as Mega Man (default is 2).

Variants[edit]

Devkit[edit]

Sprite Name Official Appearance(s) MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Gagabyoall.png Gagabyoall Mega Man 9 MaGMML: Episode Zero (Enemy)
Megamix Engine
MaGMML: Episode Zero:
Nocturnal Assault
Force Facility
Rainbow Ravine
A Spine with a slightly different design. In addition to peach and blue variants, a green variant can be used by setting "col = 2" in a Gagabyoall's creation code. SnoruntPyro 1 3 (contact)

Custom[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
GabyoallModelRK.png Gabyoall Model RK MaGMML: Episode Zero Null and Void A Spine modelled on a rook chess piece, making it taller (and easier to hit) than typical Spines. Unlike most spines, it doesn't speed up when Zero is on the same level as it. Big Fish & eviemaybe 1 3 (contact)
GabyoallSP.png Gabyoall SP MaGMML: Episode Zero Dispute Over Sawblades A Spine that emits a siren while aggravated. Buster 1 3 (contact)
WilyComboGagabyoall.png Gagabyoall MaGMML(1R) Wily Combo
Flashback Database1
A Gagabyoall predating its inclusion in the devkit. Mitcheddar93 1 3 (contact)
MushSpine.png Mush Spine MaGMML2 Truffle Man
Null and Void
A Spine modelled after a mushroom cap. lung_ 1 3 (contact)

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
0/0/0*
0/0/0
0*
0
4
0
2
0
0
3
2
3
1
3
0/0/4
0/0
0*
0
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.
*Weapon can stun Spine for slightly longer than normal.

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
0/0/0 0 0 2 3 1 3 0/0 0 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Spine* 0/0/0
0/0/0
0
0
1
0
0
3
0
0
Y
Y
1
0
2
3
4
3
0
0
0
0
Mush Spine 0/0/0 0 1 0 0 Y 1 2 4 1 2
Other Notes *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
0/0/0 0 0 0 3 3 0 3 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
0/0/0 0/0 0/3 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
0/0/0 0 3 0 3 0/0/3 0 3 0
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 0 3 0 0
Cutter Chip 0 3 0 3
Flame Chip 0 3 0 0
Icicle Chip 0 3 0 0
Zap Chip 0 3 0 3
Psycho Chip 0 3 0 0
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
0/0/0 Y 0 0 0 0
Other Notes

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