Ghouls n' Ghasts
Chapter 3: Ghouls n' Ghasts | ||||||||||||||||||||||||||||||
Who you gonna call? The Ghostbusters, or the fire department? | ||||||||||||||||||||||||||||||
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Ghouls n' Ghasts is a level in Chapter 3 of Make a Good Mega Man Level: Episode Zero. While inside Tier X, Zero enters an area resembling a medieval English countryside, but with horror-themed enemies and burning windmills. The level draws heavily from the Make a Good Mega Man Level 2 stage Goblins n' Ghasts, and reuses many of that stage's graphics (albeit set at dusk instead of night). Like that stage, it is named and based on the Ghosts n' Goblins series, with a Robot Master based on a character from said series serving as the boss. However, instead of Arthur, it is based on an enemy: the Red Arremer.
Strategy[edit]
The first major obstacle of the level are Rock Fatools that each attack in different ways, with the most dangerous being the ones that bounce while hiding inside their helmets. The Z-Saber is useful here, especially if combined with a chip like the Cutter Chip. Just beyond them are thin log bridges above a long chasm, with certain parts of them being Falling Platforms (distinguished from the rest by their blue colouring) that drop once stepped on. Bizziles rise up from the pit and try to hit Zero, while Tomsmorts and Evil Plants shoot slow aimed shots at him. Towards the end of this section, Windmill Wheels first appear, and their burning blades hurt Zero if he touches the flames. The first miniboss, Chesder, is fought immediately afterwards, with a teleporter taking Zero to the next area.
Windmill Wheels become a more prominent obstacle from here, with precise movement demanded to avoid the fire and other hazards, such as enemies that attack Zero. Succeeding this is a fiery area with flames blazing across the top and bottom of the screen. Fire Kamaitachis patrol this area, with some rising out of the flames as pillars or balls of fire to attack. More log bridges over a chasm appear near the end, again with Fire Kamaitachis posing a threat. If the Icicle Chip has been obtained, the Blank Drive's ice shield will protect Zero from several threats, make him immune to the burning windmills, and kill Fire Kamaitachis on contact. However, the slower movement imposed by the Icicle Chip may make avoiding Falling Platforms more difficult. Chesder's Revenge appears at the end of the section, with another teleporter appearing just beyond it.
Now set inside a stone castle, the next few screens are light on enemies, with the main challenge centering on platforming around Windmill Wheels. The section afterwards reintroduces enemies, with a GNG Kakinbatank standing guard at the entrance, and Bizziles hiding in multiple pits. While waiting for them to lower is the safe option, the Zap Chip's Z-Saber can freeze or destroy them from a distance if said chip has been found. After a screen with a Windmill Wheel and a bouncing Rock Fatool (both requiring careful timing to avoid), the final obstacle is a long stretch of Falling Platforms over a pit, with multiple Windmill Wheels spinning close by. With the Icicle Drive, much of the challenge can be safely negated; without it, caution is required to avoid being hit and falling down while stunned. On the other side, a final GNG Kakinbatank guards a teleporter leading to the boss, Red Arremer Man.
Z-Phone Dialogue[edit]
Trivia[edit]
- As an unfortunate side effect of this level lacking CDs and most of Chapter 3's stages having CDs reserved for entries that contain spoilers, both Chesder and Red Arremer Man had to have their CDs placed in a Chapter 2 level, Refurbished Pyramid (also made by SVNrenga).
Make a Good Mega Man Level: Episode Zero - Chapter 3 | |
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Stages | |
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad • Null and Void | |
List of Bosses | |
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man | |
Null and Void Bosses | |
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero | |
Final Bosses | |
SRARA • Unununium • Trio |